Hi All,
Had a few ideas for another BASIC game which I am working to compile from CPC BASIC 3.
Sprites are done and not looking too shabby (for my skill level). Code is only in the early stages being up to level design.
Anyway I have already started thinking about sound effects and was wondering if people out there had any sound effects called from BASIC which they could share with me.
I will get the ball rolling with the best explosion sound effect I could come up with.
10 ENV 1,11,-1,25:ENT 1,9,49,5,9,-10,15
20 SOUND 3,145,300,12,1,1,12
Please share everyone and then I will blatantly use the ones I need for my game. :P
SOUNDS I'M ON THE LOOKOUT FOR:
- Main character walking
- Main character jumping
10 ENT 2,20,-125,1
20 SOUND 1,1500,10,12,,2
- A complete the stage sound when you touch a flag.
10 ENT 3,100,-2,2
20 SOUND 1,142,140,15,0,3
- A block hitting the ground
10 ENV 4,15,1,1,15,-1,1:ENT -4,2,1,1,2,-1,1
20 SOUND 1,2000,50,0,4,4,15
10 ENT -5,7,10,1,7,-10,1
20 SOUND 1,25,80,12,,5
- A snowball being thrown by a snowman
10 ENV 6,10,1,1,1,10,0,1,-1,1:ENT -6,1,1,1,1,5,1
20 SOUND 1,50,50,3,6,6
- A giant snowball rolling along the ground.
- Losing a Life
10 ENT 8,100,5,3
20 SOUND 1,142,100,15,0,8
Thanks All!
As I manage to find effects myself I will add to / update the OP.
First one I have is the block hitting the ground.
10 ENV 4,15,1,1,15,-1,1:ENT -4,2,1,1,2,-1,1
20 SOUND 1,2000,50,0,4,4,15
These are simple but nice :)
I'm not a SoundFX person by nature, so can't really contribute any useful sound parameters, though thought that perhaps the Sound Experiment Program (http://www.cpc-power.com/index.php?page=detail&num=10705) or Sound Experiment Programme For Amstrad CPC 464 (http://www.cpc-power.com/index.php?page=detail&num=10484), might help produce some sound effects. Personally, I like Laser Beams when you add more Noise to the effect.
Best Jump sound I've able to come up with.
10 ENT 2,20,-125,1
20 SOUND 1,1500,10,12,,2
Another Jump sound
10 ENV 2,10,-1,10:ENT 2,5,-1,4,5,1,4,5,-1,4,5,1,4
20 SOUND 1,239,75,15,2,2
Snowman throwing a snowball?
10 ENV 6,2,1,1,15,-1,1
20 SOUND 1,1000,20,13,6,,5
or
10 ENV 6,10,1,1,1,10,0,1,-1,1:ENT -6,1,1,1,1,5,1
20 SOUND 1,50,50,3,6,6
Collecting something, coins etc...
10 ENV 1,5,3,3,1,-21,22,9,-3,2:ENT -1,10,2,2,5,-7,1,2,11,3,2,-4,8
20 SOUND 1,19,46,12,1,1
Finishing a stage
10 ENT 3,100,-2,2
20 SOUND 1,142,140,15,0,3
Losing a Life
10 ENT 8,100,5,3
20 SOUND 1,142,100,15,0,8
Laser Beam
10 ENT -5,7,10,1,7,-10,1
20 SOUND 1,25,80,12,,5
Bouncing Ball
10 ENV 1,1,15,1,15,-1,1
20 SOUND 1,638,0,0,1
Most of those sound alright, but because I have bad hearing, I could only just barely hear the Fx for the Flag at the end of the stage & the 1st Jumping effect was very soft. Are you getting a variation in that Explosion Effect, I tried it on Winape, sometimes it sounded like an explosion and other times it sounds like blowing their nose, I don't know what was causing the variation.
DON'T use Winape to test the sound, use another emulator like CPCE or JavaCPC.
Quote from: McKlain on 10:52, 24 June 15
DON'T use Winape to test the sound, use another emulator like CPCE or JavaCPC.
Thanks for the advice! :D But you just can't beat the real thing.
If an effect is a little quiet, you can change the 4th parameter to 15. MAXIMUM VOLUME!!! :D
I was testing all of these on WinApe too. Might give JavaCPC a go.
A few longer sounds that gradually fade out.
10 ENV 1,1,15,2,15,-1,34:ENT -1,4,3,2,4,-3,1
20 SOUND 1,0,0,0,1,0,12
30 SOUND 1,20,500,0,1,1,0
40 SOUND 1,400,500,0,1,1,0
Teleport
10 ENV 1,10,0.5,5,10,-0.5,5
20 SOUND 1,100,80,15,12
Cool sound, can't think of a name yet.
10 ENT 1,20,-100,3
20 SOUND 1,638,30,15,0,1
Trying to find an effect for my game Let's Go. I need something for when the timer runs out. Anyone have or know of anything that might suit? I spent a couple of hours looking through old mags but nothing stuck out as suitable.
I thinking a wha, wha, whaaaa.. or doop, doop, doop, doop which gets deeper everytime. (Man, it's hard trying to describe sound... :-\ ) :laugh:
Any simple bleep, even the default Amsrad's bleep (ooh!) would do if played at an increasing tempo, wouldn't it?
Cannot seem to get past the Count Down Sound from Rock Hopper, the pitch of the sound changes the closer it gets to the bottom. :o
Quote from: Morri on 08:33, 23 June 15Laser Beam
10 ENT -5,7,10,1,7,-10,1
20 SOUND 1,25,80,12,,5
Sorry folks, I know this is a very old post but I need some help in converting the above into it's assembly bytes equivalent. Sound is something I haven't touched at all so I'm a complete novice when it comes to that. Any help would be much appreciated.
@Morri - Hope you don't mind me using your example sound effect in my project.
Thank you!