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General Category => Programming => Topic started by: adventuron on 13:14, 22 August 20

Title: Using Adventuron to build a CP/M Text Adventure
Post by: adventuron on 13:14, 22 August 20
Hello,


I'm the author of a browser-based text adventure creation system called Adventuron.


I'm writing because I've added CPC CP/M export feature to Adventuron recently.


The one hour tutorial, replete with step by step copy and pasteable code snippets and animated gifs is here :
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https://adventuron.io/documentation/tutorial-a.html




(https://adventuron.io/files/cpc.png)





Games that you author (in 8-bit compatibility mode) will also play on ZX Spectrum +3 / ZX Spectrum Next, and more platforms are forthcoming.


Adventuron is still a code-based environment but it has autocomplete features that should accelerate development.


(https://adventuron.io/files/autocomplete.gif)


This work sits atop of the DAAD project, and if you like DAAD, but not Adventuron, then feel free to export that option too.


Chris
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