Hello!

I am using wincpctelera for game development mainly for debugging and it's a really great thing for that purpose.
However I am wondering
if it can be used in porting the game to windows and still work smooth like on real hardware?Currently I have issue that game has a delay after keyboard input and acts "not smooth" in general.
I calculate object positions based on time I have from interrupt handler function and then I looked into that and I saw that on wincpctelera interrupt handler is called in non equal intervals (2,3,4,5,... ms). Can I make wincpctelera to call it exactly 300 times per second in equal intervals?
I then tried to call the handler from a separate thread loop and got better precision but screen is blinking constantly. Can this be avoided?
So before I spend more time on investigation I would like some advice if someone has similar issues or hopefully a solution to this.