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Printed Amstrad Addict magazine announced, check it out here!

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#1
Quote from: eto on Today at 17:46we already have around a hundred upgraded CPC 6128 (640+1088).
Wow, that is fantastic! On the Atari8 an internal Ram expansion is nearly a standard thing, and now because of you, we have the same for the CPC as well! Thanks so much for this great and precise work again!

On The Classic Computing (too bad, that you couldn't come) it was great to present the CPC-664, only equiped with your "basis" extensions (internal iRam, dual Albireo USB interface), still showing the full potential of SymbOS.

The guy from Poland, which was offering your iRAM, unfortunately never sent anything to anyone (I got this report from several other people as well), but I hope that didn't affect too many CPC guys.
#2
I can't find the labels zip, can you guys please re-upload it? 🙏🏻🙏🏻
#3
Quote from: dodogildo on Yesterday at 17:47Already ordered the PCBs  8)


very cool

I can see 17 orders already at PCBWay for the iRAM/1088. Probably not all of them will also be going through but that should be at least 10 other people who will build it soon. Plus those that order somewhere else which I can't track.

With what I have seen on Ebay and the people I know that have built for their friends I guess we already have around a hundred upgraded CPC 6128 (640+1088).
#4
D
GFX + Tunes / Re: Amstrad music
Last post by dal - Today at 17:17
#5
It's a very
Quote from: HAL6128 on Today at 15:56Nice. Never played it on a C64... but is it that hard that even developers gave it depressed scoring?  :P
It's a famously broken game. 

To the point that the developers just ended up making the time limit on one of the levels too short on purpose, so that you could never make it onto the next one (which was hopelessly corrupted). 

It has been fixed since by the community, but I get the feeling the developers were just absolutely sick of it, hence the high score table. In fairness, at the time they probably had no idea it was going to be one of the biggest 8-bit games of all time or they might have asked for longer to fix it.
#6
M
Games / Re: Coloco
Last post by merman - Today at 16:26
I like it a lot, I got a physical review copy of the enhanced Coloco DX for Mega Drive recently.
#7
M
Other retro / Re: Has anyone noticed Commodo...
Last post by merman - Today at 16:24
Having spoken directly to a couple of people involved, it was a "low 7-figure" sum.

I have pre-ordered the Founder's Edition, looking forward to it as I haven't had the opportunity to pick up an Ultimate board yet.
HD connectivity AND compatibility with old peripherals*? Best of both worlds.

Is it a viable business? Only time will tell, but they certainly seem to be going about it the right way. They are not going to gouge people on license fees, and already have several great creators on board. The direct links to the past with former Commodore staff are nice, but not essential.


* Yes, I'm aware the user port needs an extra connector. That's on the Commodore website too.
#8
M
Other retro / Re: Rob Hubbard playing Comman...
Last post by merman - Today at 16:16
Yes, it was an original Rob composition.

I saw him play it years later again, at the All Your Base videogame music festival in Nottingham (2022).
He gave a talk on how he produced the original tunes, and then also how he had re-compiled his old source routines into a modern format/player.
#9
M
Other retro / Re: Robocop high score screen ...
Last post by merman - Today at 16:13
I always thought it was quoting from the film?
#10
avatar_HAL6128
Other retro / Re: Robocop high score screen ...
Last post by HAL6128 - Today at 15:56
Nice. Never played it on a C64... but is it that hard that even developers gave it depressed scoring?  :P
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