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#1
avatar_GUNHED
Games / Re: Converted GX4000 .cpr - Th...
Last post by GUNHED - Yesterday at 23:56
Quote from: cwpab on Yesterday at 14:10
Quote from: MadMax2023 on Yesterday at 11:24By the way I see no one spoke about, it's not really a true conversion so I won't post the file, but interesting recent release "The Key" works pretty well on the GX doing a simple format convertion dsk => cpr. I made a cart of it and finished it (it is quite short, it is the 1st part), I never expected such kind of adventure game on the GX.
Now imagine connecting an AMX Mouse and being able to move the cursor. Which of course is impossible.
Just use the joystick port to plug in the AMX mouse (and to make it perfect add one diode for 3rd button inside the GX4000).
#2
avatar_GUNHED
Games / Re: Converting games to .CPR c...
Last post by GUNHED - Yesterday at 23:52
Quote from: Shaun M. Neary on 14:38, 24 May 24
Quote from: GUNHED on 13:12, 24 May 24Thanks for this thread!!! Especially for bigger games using more RAM the CPR format is desirable.
This also may be a push to release new games / demos / applications on CPR too (which recently works very well).  :)
I never thought I'd see the day I'd actually agree with TFM...
(fuck, I must be going soft!)
That's because we've never had a beer together.  ;)
#3
D
GFX + Tunes / Re: Amstrad music
Last post by dal - Yesterday at 23:30
#4
D
GFX + Tunes / Re: Amstrad music
Last post by dal - Yesterday at 23:29
Titanic
#5
Handle the SLK (sylk) format as it is in Multiplan under CPM as well as in the new Excel
#6
Prodatron,  you are insane...  :o
I run into trouble,  next time I give students a guest lecture. How to explain, the CPC is from the 80s ?  ;)

Steven
#7
N
Games / Re: Amstrad Nightmares?
Last post by Nich - Yesterday at 20:56
Quote from: andycadley on 10:07, 24 May 24Surely the absolute worst has to be Count Duckula 2. It's already a terrible port of an abysmal Speccy game, one that ranks amongst the all time worst on that machine. But they broke it during the conversion, preventing Duckula from jumping higher than the top of the screen, which makes a whole slew of screens impossible to complete without just using the superhero screen bypass power up thing.
I owned a copy of Count Duckula 2 that didn't have the bug on the second screen. I dumped a CDT file of it and it's available on CPC-POWER, so not all copies of the game are bugged. Unfortunately the bugged version has been around for so long that it's become the accepted story that the game has always been bugged (leaving aside the obvious point that the rest of the game is atrocious in every way).
#8
S
Games / Re: The Key, a A "full" point ...
Last post by St-BeidE(DE/GB) - Yesterday at 20:44
@Nadori Had another test this evening.
I successfuly saved a basic program, I wrote myself.
After a couple of tests, I was also able to load that program. Finding the correct volume adjustment is mandatory.
I loaded and saved a couple of times, to verify everything works.

So I loaded "The key" from disc. Played a few seconds
(got the letter, for example...), saved the game on tape
via menue.
Powercycled the CPC.
Loaded the game and tried to load the saved progress.
No chance.

I get an "OI ERROR" shown on screen.
(No typo)
#9
Ok, this is seriously impressive and ambitious! 

Can you explain the bit about calculation in any direction? I didn't know it was a limitation back in the day, but why was it so?
#10
In 2008 I started an engine for a spreadsheet application, but due to another (stupid) hobby these routines collected dust for many many years.
Now finally I restarted the work on this spreadsheet application for SymbOS again, which is currently called "SymCalc" (not sure about the final name).
SymCalc should provide all usual functions of a more or less modern spreadsheet application. Memory and display/format handling is nearly finished now (only date/time stuff is missing), GUI stuff is mostly finished as well (like navigating, marking cells etc.).
The next big step is implementing formula handling. Yes, the most important stuff of course.
The plan is to have a full automatic recalculation of cells in any direction which wasn't usual for 80ies spreadsheet applications.
SymCell is already able to handle a field of 64x125 cells with a maximum amount of 1024 used cells. Maybe this can be extended to 64x250 and 2048 used cells, but let's see.
Currently the bottom line on the screen shots is a dummy one. The right part will be implemented. But currently I am not sure, if multiple sheets within the same file will be possible in the future, using references between sheets.

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