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#1
T
Programming / Re: CPCTelera 1.5 Decrunching ...
Last post by Typhon - Today at 18:29
Quote from: Arnaud on Yesterday at 06:33Hi,
i think @ervin is right, the decompression is overwriting the stack.

To solve your problem try to set the size of your image to 0, 0 (image size by default) and no args after image:
$(eval $(call IMG2SP, CONVERT        , img/transition.png, 0, 0, transition, , ))

I have done this some weeks ago and the size file was OK.


I can confirm that works! Thank you!

// File 'src/transition.h' generated using cpct_pack
// Compresor used:  zx7b
// Files compressed: [ 'tmp/transition.bin' ]
// Uncompressed:    16384 bytes
// Compressed:      612 bytes
// Space saved:      15772 bytes
//
#ifndef transition_612_H
#define transition_612_H
// Declaration of the compressed array
extern const unsigned char transition[612];
// Address of the latest byte of the compressed array (for unpacking purposes)
#define transition_end (transition + 612 - 1)
// Compressed and uncompressed sizes
#define transition_size_z 612
#define transition_size 16384
#endif
#3
avatar_Narkhos
Games / Re: Le Dernier Serment (The La...
Last post by Narkhos - Today at 17:32
Nice, so I only have to add "ò" character  :)

I created a translation project for the game on github.

https://github.com/Narkhos/le-dernier-serment-translation

For the moment I just added the html manual in french an english (Work in progress ^^).

I'm going to make a file containing all the texts for the game as soon as possible. That way, it'll be easier to translate into any language.

#4
This should be simple to fix. Currently, text hyperlinks to Youtube videos make the video appear in the middle of the message, which is a bit too aggressive and unexpected. To avoid this, you need to link the "share" shortened URL on the text.

The ideal behaviour would be to only show Youtube videos when you use the "Youtube" option.

Thanks!
#5
The only CPC games I had as a kid with something similar to an intro were Movie, Ghostbusters 2 and of course, La abadía del crimen.

But I liked how some text adventures programmed a location in GAC just to show some kind of "second intro image" within the game engine. Megacorp did this, and I wonder if it's the only one (the other 2 text adventures I had, Don Quijiote and La guerra de las vajillas, didn't do it).
#6
Just had a chance for a playthrough, and I'm absolutely blown away! Major kudos to the programmers for providing an English version, or I would probably never have any incentive to play the game. (BTW, I found one instance where Spanish text remains - when you try using keys on invalid objects, the status message is not translated)

Very much looking forward to more of this. Very very well done!
#7
Some adventures games have nice introductions, such as
- Le Pacte (with the great "burning" of the picture)
- Silva / Infernal house (from memory they were not bad...)
#8
avatar_abalore
News & Events / Re: AMSTEAM: WIP game streamin...
Last post by abalore - Today at 15:05
Quote from: GUNHED on Today at 13:27
Quote from: abalore on Yesterday at 20:41Theoretically it is compatible with the X-MEM software with little adjust, just before and after writting, commands for unprotect and protect the flash must be issued via OUT (operation which is done by moving a switch in the X-MEM if I'm not wrong). Anyway, I can send you the source code. Right now I'm working in a |FLASH,"filename.rom",slot command which is installed by running a program from disk and has same parameters than the one used by the X-MEM, so from BASIC there is no difference. I'll send you a PM with the sources when they are finished and tested.

Ah great! X-MEM compatibility is a very nice and decent feature!  :) :) :)

Can you please test if ROManager (2.4.6 from 2024) for FutureOS does work with it?
All you need to do is to start ROMananger with your Flash-Box connected. It should show 'Device: X-MEM' in the upper middle of the screen.

Also, can you please try if FutureOS installs correctly when using 'Install to X-MEM'?

In both cases the software protection of the Flash Chip will be used to have everything save...

If it doesn't work then I'm willing to receive your source code and add support to all my software for your Flash-ROM - if you like.  :) :) :)
Sure, I'll post the results.
#9
avatar_abalore
News & Events / Re: AMSTEAM: WIP game streamin...
Last post by abalore - Today at 15:04
Quote from: eto on Today at 09:26Is it already possible to order one?
I guess in about a week. I'm finishing the firmware, the utility disk and the hardware checks.
#10
Quote from: GUNHED on Today at 13:54And I remember the games from Bollaware:

- Back Land
- FresFighter
Wow both are great!! 
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