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Printed Amstrad Addict magazine announced, check it out here!

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#1
As @ervin mentioned Tractor had a proper (and lovely) intro. I remember being back from school one day, tape in hand. Nobody else was at home so I proceeded to start loading it straight away as I changed into my PJs and washed my hands and stuff, only to be scared shitless by a voice in the empty house. 
#2
avatar_Gryzor
Games / Re: Galastrad - [ wip ]
Last post by Gryzor - Today at 07:27
Quote from: XeNoMoRPH on Today at 06:17Hi @Gryzor can you replace "WIP" for · release on topic ?, thanks ;D
Done
#3
Quote from: ZorrO on Yesterday at 20:05The mouse needs a NOT gate for each direction. And that's all. I once made something similar to ST mouse.
https://www.cpcwiki.eu/index.php/Atari-ST_mouse_adapter

"Ideally, software should check the signals more than 500 times per second. FutureOS does that, but not the firmware. Using the CPCs 300Hz interrupt to check the signals might be a bit slow; it would work, but may miss some signals when the mouse is moved too fast."
#4
avatar_ervin
Programming / Re: CPCTelera 1.5 Decrunching ...
Last post by ervin - Today at 06:38
This discussion may also help.
CPCtelera - png to screen (cpcwiki.eu)
#5
avatar_Arnaud
Programming / Re: CPCTelera 1.5 Decrunching ...
Last post by Arnaud - Today at 06:33
Hi,
i think @ervin is right, the decompression is overwriting the stack.

To solve your problem try to set the size of your image to 0, 0 (image size by default) and no args after image:
$(eval $(call IMG2SP, CONVERT        , img/transition.png, 0, 0, transition, , ))

I have done this some weeks ago and the size file was OK.

#6
avatar_XeNoMoRPH
Games / Re: Galastrad - [ wip ]
Last post by XeNoMoRPH - Today at 06:17
Hi @Gryzor can you replace "WIP" for · release on topic ?, thanks ;D
#7
Critical mass is, of course, about viability, which is slowly bleeding away.

But also, "a lot" is of course about numbers.

You deliberately miss my point just because you like the medium basically, and I really wish you were right because then we'd have an alternative, but we don't, sadly. When Mastodon is down to its last handful of people exchanging quality content we can act surprised.
#8
Any game that had an ending sequence at all was memorable I think. Short Circuit and After Burner are two that come to mind.
#9
avatar_Mr. DVG
Games / Re: Le Dernier Serment (The La...
Last post by Mr. DVG - Today at 02:22
Quote from: Narkhos on 14:06, 17 March 24'm planning to translate it into English, but I don't want to rush into it. It shouldn't just be a Google translation.
By now I've got a taste for game translations and if you're interested in localization into Italian I'll volunteer. 
I just need the lyrics (French or English is the same), then I'll take care of adapting them! ;)
#10
I had the very same setup as you back in 1985. I remember getting up early on Saturday mornings to try out my games on the colour TV, and getting a not very good at all picture through the RF connector, but still such a thrill seeing the games in colour.

I hear there are still copies of Amstrad Addict for sale; I hope everyone here has one by now. 
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