Quote from: Barjack on 15:53, 10 March 23For my part, my approach to game development on cpc or cpc+ is simple.AMEN !
I'm not nostalgic for games that are graphically or musically limited to 64kb
More ram allows more graphics, more work in number, but much less in realization to be able to make everything fit.
Likewise for music.
The coder no longer has to rack his brains to optimize everything and can focus on the essentials.
In the end, we have less development time and more content, more openings.
I don't want games from 1990 on my cpc, I want games from 2023.
Extra ram, ultra-fast loading on usb or sd, lots of different sprites, rich backgrounds, games that require a mouse, why not?
The Spanish platforms in 64k, do not amuse me personally, the gryzor or renegade are poor on the screen even if they are very good for 64k.
That's good if the devs want to keep producing 90s games on k7
It would also be nice if we did something else with our machines (like other machines do).
Quote from: TotO on 00:04, 26 March 23I had loved a 6128 with a 4-bit palette. 12-bit palette is great, but the limited number of displayable colours is more frustrating.the "ideal and realistic" CPC-from-1984 palette would have been a 5 level (not bit) RGB cube, the 5x5x5 of 125 colours, which is the extended /dithered CPC palette....
Quote from: Brundij on Yesterday at 23:16DoneWow, that looks amazing compared to the original crap. Fantastic work, wish we could have an alternative archive of games with proper loading screens.
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