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#1
If you consider terminals being text only, then you can use a buffer for the terminals in their residing banks and only when necessary to render the display, copy them to video ram. You can do the same with gfx screens too but of course a terminal takes a lot less ram.
#2
avatar_XeNoMoRPH
Games / Re: Hero Quest CPC Plus CPR wi...
Last post by XeNoMoRPH - Today at 11:54
#3
Ooh, a single player locally hosted MUD ... err, a SUD?
Or is it a textual roguelike? 
Still, it's very nice, and good to see something like Pascal used.
#4
Great work - it shows just how much CPU time the CPC spent on moving graphics around in most games, so when that's entirely offloaded you can do a lot!
#5
avatar_Prodatron
Games / Re: New Adventure Game for CPC...
Last post by Prodatron - Today at 11:42
Good find!
It's running perfect in CPvM as well (CP/M Virtual Machine).

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#6
Almost good.
With CPC enabled. You short pin6 with pin 13 and the screen should immediately show 8 characters. Including 97532. In that order. Pin14 will give another 8 characters. As will pins 7,8,9,10,11,12. Each 8 different

If you have a long cable, you can touch the large mass around the mainboard.
#7
@McArti0 

okay, i misunderstood...


so run a small cable between AY pin 13 and pin 6, then power up the computer and test keys 2,3,4,7,9
Repeat test on pin 14 to pin 6 and test again.

Many thanks
#8
avatar_zhulien
Programming / Re: MESCC / Mike's Enhanced Sm...
Last post by zhulien - Today at 09:14
Anyone have any idea how good eco-c's compiled code is?

https://oldcomputers.dyndns.org/public/pub/manuals/eco-c.pdf
#9
Quote from: McArti0 on Yesterday at 19:23Try pin14 AY to ground and next Pin13 to ground.
@NoMoreGreenScreen

You really only need a piece of cable. A paper clip will do too.

Cross AY pin13 and pin6 (ground)
#10
avatar_XeNoMoRPH
Games / Re: Micro Machine for Symbos /...
Last post by XeNoMoRPH - Today at 07:55
My mind thinks of a future arcade alien game under symbos and I start enjoying it. This mini car game looks and sounds great.
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