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Printed Amstrad Addict magazine announced, check it out here!

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#1
Hi guys,
this week I received the M4 board from Duke.
Great device... WIFI with a 40 year old computer...crazy  :D

I tested loading a few games and again encountered the issue of games not loading with the error message "Drive A disc missing".
Had the same problem with the GOTEK drive in the beginning. Before I found out about the ABBA change.

Can someone tell me what I need to do to be able to load such games (e.g. Meltdown) via the M4 board.

Thank you
#2
avatar_McArti0
News & Events / Re: Release of Amstrad Cpc Crt...
Last post by McArti0 - Today at 07:37
Quote from: Longshot on Yesterday at 17:28Not compatible.
OMG WinAPE,CPCEC dont know about it  :o
#3
avatar_iXien
Games / Re: Converted GX4000 .cpr - Th...
Last post by iXien - Today at 06:27
Here is a very tiny game to had to the now huge GX4000 game list :

LA COCCINELLE from Am-Mag

Controls:
J1B1 = Accelerate
J1B2 = Brake
J1UP = Turbo (when at fullspeed)

Modifications for the GX4000 version:
    - Modified text for instructions in French
    - Patched keys

It was very personal request, so many thanks to @Urusergi for taking the time to patch this one. I was able to modify the Basic launcher but after that, he patched the difficulty selection and even modified controls to make them more pad friendly.

As "La Coccinelle" is a little little game, I converted two other little games from Am-Mag to add here:

CLASSIC NIBBLE from Am-Mag

Controls:
d-pad = Move

Modifications for the GX4000 version:
    - Translated text in English

SORTILEGE 3D from Am-Mag

Controls:
J1 UP = Move on
J1 LEFT/RIGHT = Turn to the left or right
J1B1 = Take/use a spell

Modifications for the GX4000 version:
    - Modified text for instructions in French

Classic Nibbler was originally called "Chenille" before I modified the text to English language in game and on main screen, I hope the original author won't blame me for that but I think it was more representative like this. "Sortilege 3D" is a kind of "Sorcery" game but in 3D, using cute characters from "Get Dexter". Instructions are translated in English in the usual text file attached to the game.

Hope you'll like these additions
#4
@andycadley - Were only one producer.
#5
C
Games / Re: The Key, a A "full" point ...
Last post by cwpab - Yesterday at 20:49
I just watched part of a live interview to the PAKET team on the Juanje Juega Youtube channel.

The guys are very intelligent: the mansion is admitedly copied from Luigi's Mansion, they will be releasing parts 2 and 3, they don't want people to buy the game to never play it... And they plan to include a TDK casette with the physical edition, a reproduction of a real cassette the programmer found on a drawer with a CPC Basic game programmed by his 10yo brother in the 80s.

I'm a fan of "escape the room" Flash games, so I will play it at some point. I'm lately not a fan of 3rd person graphic adventures (you end up watching your character walk 90% of the time). I believe, just like Mario 64 destroyed video games with the forced analog stick and camera controls, what IBM did with King's Quest (forcing them to add "cool animations") in a way not destroyed, but it certainly complicated a genre that was having lots of problems before that.

So instead of fixing the "moon logic" stuff, graphic adventures (not the ones who made the first 2 Monkey Islands and Indiana Jones, or Space Quest 1, 4 and 5, and I also like Coktel Vision's 1st person games except for a couple of crazy puzzles) went full "animations" mode with the 3rd person view. And only in a few years, voice acting and FMV actually destroyed the genre by increasing the budgets exponentially.

The logical, my friends, progression of text adventures was something like Myst (but not so confusing), not King's Quest. And 3rd person action games are usually better in 3D because of Miyamoto (who admitted they had to make jumps much easier in Mario 64 due to the control problems... seriously, what's the fun of going in any direction/speed if you can't really control it and you lose all the digital precision?).

Back to The Key, I guess it will win the Best of 2024 award or the Sugars or whatever... There are still 8 more months, but I don't think any worthy rival will appear. 
#6
Quote from: eto on Yesterday at 19:54
Quote from: andycadley on Yesterday at 18:55There were some jumpers for the manufacturer and I guess there was some change for keyboard layouts?
In the Plus there are no jumpers.

Depending on the cartridge ROM, the Plus behaves as a French, Spanish or English version.



Yes. 
In fact, that's just how it is. The cartridge contains the language version of the operating system and also the keyboard mapping. I have three cartridges (collected over the years) in English, French and Spanish. To differentiate themselves they have labels of different colors.
#7
D
GFX + Tunes / Re: Amstrad music
Last post by dal - Yesterday at 20:12
#8
Quote from: andycadley on Yesterday at 18:55There were some jumpers for the manufacturer and I guess there was some change for keyboard layouts?
In the Plus there are no jumpers. 

Depending on the cartridge ROM, the Plus behaves as a French, Spanish or English version. 


#10
avatar_Jean-Marie
Programming / Re: Identifying firmware versi...
Last post by Jean-Marie - Yesterday at 19:24
The game Jungle Jane (1985) used this snippet of code to identify the firmware version :
jungle jane © bug-byte (1985) (cpc-power.com)
 Comments are in french, but you can translate in spanish from CPC-power website I guess.

CD 00 B9 ... CALL &B900 .... (sélectionner la ROM supérieur)
3A 02 C0 ... LD A,(&C002) .. A = l'octet en &C002 (CPC 464 = 0 ; CPC 664 = 1 ; CPC 6128 = 2 ; CPC 6128+ = 4)
F5 ......... PUSH AF ....... Sauver les registres A et F
CD 03 B9 ... CALL &B903 .... Coupe la ROM supérieure pour resélectionner la RAM
F1 ......... POP AF ........ Restaurer les registres A et F
32 00 02 ... LD (&0200),A .. Ecrire en &0200 la valeur du registre A
C9 ......... RET
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