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#1
North & South
Back to the Future 2
Switchblade
#2
Quote from: GUNHED on Today at 13:45
Quote from: HAL6128 on Yesterday at 20:26Interesting! I don't know, but has been CP/M prepared in the past for such kind of things (mounting activities) or did you change something?
CP/M Plus natively supports devices up to 16 MB. In addition it's the only native CPC OS which allows to use the full power of the Z80 - means use 2nd register set. This can speed up applications up to 30%-40% compared to a Z80 which does waste the 2nd register set for f.e. interrupt handling like the native OS (you see, they worked on 8080 before). Since CP/M 2.2 is using the Firmware as BIOS it also doesn't allow to use the genius 2nd register set sadly.
I was thinking more about "mounting" a device during runtime. I understand that a floppy or drive will be recognized and mounted by CP/M during the boot process, but it seems that is also possible after that process; some kind of "hot-plug-in". Tables / internal device lists have to be adapted... ? (It's obviously that I don't understand the CP/M system architecture :) )
#3
avatar_vasilisk
Games / Re: The Key, a A "full" point ...
Last post by vasilisk - Today at 18:49
With careful observation it is easy to solve...  :D
#4
Quote from: cpcoldie on Yesterday at 22:52I've tinkered a "rom-box" and can confirm the rom version works.
I forgot to mention: "...for the uIDE interface".
#5
T
Programming / Re: CPCTelera 1.5 Decrunching ...
Last post by Typhon - Today at 18:29
Quote from: Arnaud on Yesterday at 06:33Hi,
i think @ervin is right, the decompression is overwriting the stack.

To solve your problem try to set the size of your image to 0, 0 (image size by default) and no args after image:
$(eval $(call IMG2SP, CONVERT        , img/transition.png, 0, 0, transition, , ))

I have done this some weeks ago and the size file was OK.


I can confirm that works! Thank you!

// File 'src/transition.h' generated using cpct_pack
// Compresor used:  zx7b
// Files compressed: [ 'tmp/transition.bin' ]
// Uncompressed:    16384 bytes
// Compressed:      612 bytes
// Space saved:      15772 bytes
//
#ifndef transition_612_H
#define transition_612_H
// Declaration of the compressed array
extern const unsigned char transition[612];
// Address of the latest byte of the compressed array (for unpacking purposes)
#define transition_end (transition + 612 - 1)
// Compressed and uncompressed sizes
#define transition_size_z 612
#define transition_size 16384
#endif
#7
avatar_Narkhos
Games / Re: Le Dernier Serment (The La...
Last post by Narkhos - Today at 17:32
Nice, so I only have to add "ò" character  :)

I created a translation project for the game on github.

https://github.com/Narkhos/le-dernier-serment-translation

For the moment I just added the html manual in french an english (Work in progress ^^).

I'm going to make a file containing all the texts for the game as soon as possible. That way, it'll be easier to translate into any language.

#8
This should be simple to fix. Currently, text hyperlinks to Youtube videos make the video appear in the middle of the message, which is a bit too aggressive and unexpected. To avoid this, you need to link the "share" shortened URL on the text.

The ideal behaviour would be to only show Youtube videos when you use the "Youtube" option.

Thanks!
#9
The only CPC games I had as a kid with something similar to an intro were Movie, Ghostbusters 2 and of course, La abadía del crimen.

But I liked how some text adventures programmed a location in GAC just to show some kind of "second intro image" within the game engine. Megacorp did this, and I wonder if it's the only one (the other 2 text adventures I had, Don Quijiote and La guerra de las vajillas, didn't do it).
#10
Just had a chance for a playthrough, and I'm absolutely blown away! Major kudos to the programmers for providing an English version, or I would probably never have any incentive to play the game. (BTW, I found one instance where Spanish text remains - when you try using keys on invalid objects, the status message is not translated)

Very much looking forward to more of this. Very very well done!
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