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#1
avatar_zhulien
Games / Re: Fighting Fantasy on CPC
Last post by zhulien - Today at 13:27
Quote from: Nich on Yesterday at 21:44
Quote from: zhulien on Yesterday at 21:36I was looking through the Fighting Fantasy wiki and was surprised to see mention of 3 Fighting Fantasy games having been released on CPC.  Is that true?  Has anybody seen them in the wild?

Only two of them were released for the CPC - Seas of Blood and Rebel Planet. I have copies of both of these games, and they're very hard to obtain (and consequently quite expensive to buy when they do appear).

Temple of Terror was advertised but never released for the CPC.

As an aside, I also have a complete collection of Fighting Fantasy books, which I achieved in the mid to late 2000s. You'll be astonished how much some of the later books in the series sell for nowadays! :o
I Also collect the books but I have 4 missing, they are too expensive but one day I might be lucky.  They are still making new books, a new death trap dungeon sequel imminent. 

What is the game play like in the cpc games?
#2
Spoke too soon, it's started again! Someone know now if I fixed it temporarily or if it just stopped and started of it's own accord.
#3
Quote from: josepprada on Today at 09:30I check IC15, these values are not fixed:
choose the game with the whitest scene and the blackest scene and check again how high and low the voltages on these pins go.
#4
The original design for the B drive on a 6128 was to use the normal FD-1 with a normal cable. So the 6128 is indeed prepared for the 5V lines. Also those lines are anyhow signal lines with active low. So the only problem would be if the CPC would pull them down. But as that never happens it is not a problem that they are high. There is no such thing like power injection. It is power will get pulled. And as this is correct voltage level even if it would be connected to something that is internal 5V it would not damage anything.

So from single point of view those lines are unused in the CPC and only used for power supply on DDI-1.
#5
avatar_Gryzor
Off topic / Re: Funny computer pictures
Last post by Gryzor - Today at 10:24
Am I missing something?
#7
avatar_PulkoMandy
Emulators / Re: ACE for Haiku
Last post by PulkoMandy - Today at 10:02
Well, I missed (at least) one memory corruption bug in the preference saving and it was still crashing  :picard:

So there is now a 1.26.2 release. This also fixes some more problems with the video recording and it should now be usable without hacks.
#8
Hello MrArti0,



I check IC15, these values are not fixed:

15 --> 0.05v - 0.10v
16 --> 0.35v - 0.40v
17 --> 0.10v - 0.15v

Thanks for the help.
#9
avatar_ZorrO
Off topic / Funny computer pictures
Last post by ZorrO - Today at 08:49
New kind of joystick. :)

#10
avatar_iXien
Games / Re: Converted GX4000 .cpr - Th...
Last post by iXien - Today at 07:13
Quote from: dragon on Today at 00:27
Quote from: iXien on Yesterday at 07:41Like Hannibal said in the A-Team "I love it when a plan comes together"  :P . So here is a new version for :

TRIAXOS from Ariola Soft

So many thanks to @Urusergi for patching this and to @dragon for fixing a nasty bug that made the Amstrad version unplayable since 40 years  ;)

Controls:
d-pad = Move the character in the desired direction
J1B1 = Fire / Open inventory (long press)
J1B2 = Pause game (J1B1 to resume game)
Pause button = Quit game

Any direction to quit the inventory, d-pad left/right and J1B1 to select an item (grenade or DHE-IV CHARGES)

Modifications for the GX4000 version:
    - Wait for fire on title screens,
    - Remapped keys,
    - Dynamite game corruption fixed (many thanks to dragon),
    - Pokes : Unlimited laser, shield, time.

Triaxos is one of these games on computer in which the publishers seemed to consider that discovering what to do was part of the game itself. Really frustrating, making these games completely cryptic without any reason. I offer you a new instruction manual in the archive to start more easily what is really a hidden gem, mature and more ambitious than many others  ;)

You can discover an impressive longplay of the spectrum version here:

https://www.youtube.com/watch?v=hFV6Mrc_Ci0&t=2180s

The spectrum share code with the amstrad, they have the same Glitch :D
That was usually the problem with these "sister-systems" that shared the same CPU. What was true for one, was true for the other  :laugh: But at least, we have nice mode 0 graphics and not only a "speccy-port". If only all the games had the same treatment.
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