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#1
This should be simple to fix. Currently, text hyperlinks to Youtube videos make the video appear in the middle of the message, which is a bit too aggressive and unexpected. To avoid this, you need to link the "share" shortened URL on the text.

The ideal behaviour would be to only show Youtube videos when you use the "Youtube" option.

Thanks!
#2
The only CPC games I had as a kid with something similar to an intro were Movie, Ghostbusters 2 and of course, La abadía del crimen.

But I liked how some text adventures programmed a location in GAC just to show some kind of "second intro image" within the game engine. Megacorp did this, and I wonder if it's the only one (the other 2 text adventures I had, Don Quijiote and La guerra de las vajillas, didn't do it).
#3
Just had a chance for a playthrough, and I'm absolutely blown away! Major kudos to the programmers for providing an English version, or I would probably never have any incentive to play the game. (BTW, I found one instance where Spanish text remains - when you try using keys on invalid objects, the status message is not translated)

Very much looking forward to more of this. Very very well done!
#4
Some adventures games have nice introductions, such as
- Le Pacte (with the great "burning" of the picture)
- Silva / Infernal house (from memory they were not bad...)
#5
avatar_abalore
News & Events / Re: AMSTEAM: WIP game streamin...
Last post by abalore - Today at 15:05
Quote from: GUNHED on Today at 13:27
Quote from: abalore on Yesterday at 20:41Theoretically it is compatible with the X-MEM software with little adjust, just before and after writting, commands for unprotect and protect the flash must be issued via OUT (operation which is done by moving a switch in the X-MEM if I'm not wrong). Anyway, I can send you the source code. Right now I'm working in a |FLASH,"filename.rom",slot command which is installed by running a program from disk and has same parameters than the one used by the X-MEM, so from BASIC there is no difference. I'll send you a PM with the sources when they are finished and tested.

Ah great! X-MEM compatibility is a very nice and decent feature!  :) :) :)

Can you please test if ROManager (2.4.6 from 2024) for FutureOS does work with it?
All you need to do is to start ROMananger with your Flash-Box connected. It should show 'Device: X-MEM' in the upper middle of the screen.

Also, can you please try if FutureOS installs correctly when using 'Install to X-MEM'?

In both cases the software protection of the Flash Chip will be used to have everything save...

If it doesn't work then I'm willing to receive your source code and add support to all my software for your Flash-ROM - if you like.  :) :) :)
Sure, I'll post the results.
#6
avatar_abalore
News & Events / Re: AMSTEAM: WIP game streamin...
Last post by abalore - Today at 15:04
Quote from: eto on Today at 09:26Is it already possible to order one?
I guess in about a week. I'm finishing the firmware, the utility disk and the hardware checks.
#7
Quote from: GUNHED on Today at 13:54And I remember the games from Bollaware:

- Back Land
- FresFighter
Wow both are great!! 
#8
Quote from: Shaun M. Neary on Today at 12:29After The War was mentioned, however it's awesome intro was not included in the 64k version.
Chase HQ's speech was somehow made to work on 64k on the GX4000 conversion, but certainly was absent on the tape version. Maybe it worked on 64k disk with the extra storage, I dunno...

Most 128K games are just using the extra 64K to store static data. That's not really an issue on the GX, since you can just keep it in ROM on the cart and access it from there. So there is rarely any reason for a GX game not to just match (or exceed) the 128K version, aside from the need to update the code to access ROM rather than RAM (which is the stumbling point with most modern CPR conversions)
#9
Quote from: GUNHED on Today at 13:54
Quote from: ervin on Yesterday at 02:20Trantor has a great intro sequence.
After the loading screen appears, the game says "Trantor, the last stormtrooper" using some pretty good speech.
Then after the game finally loads, there is a great sequence of Trantor's ship descending to the planet's surface (accompanied by some nice music), and suddenly exploding/disintegrating as he dives to safety.
After this the letters of PROBE Software's logo bounce up and down beautifully.
When you FINALLY get to the game's main menu, one of my favourite pieces of music in a CPC game is played.

It's a fantastic intro sequence.
The only downside is that it takes longer than it should to get to the actual game!
(Maybe that's not such a bad thing, considering how short the game is!)
Thanks for posting! Trantor was my first thought too.  :)
And I remember the games from Bollaware:
- Back Land
- FresFighter


https://www.youtube.com/watch?v=ZzqlNuZJZSU


https://www.youtube.com/watch?v=Yh0XrLhHiUg
Very nice, i must say Back Land intro which i didnt see before is very impressive especially with the length of it and looks like the zooming is realtime calculated vs pre-calculated.
#10
Quote from: ervin on Yesterday at 02:20Trantor has a great intro sequence.
After the loading screen appears, the game says "Trantor, the last stormtrooper" using some pretty good speech.
Then after the game finally loads, there is a great sequence of Trantor's ship descending to the planet's surface (accompanied by some nice music), and suddenly exploding/disintegrating as he dives to safety.
After this the letters of PROBE Software's logo bounce up and down beautifully.
When you FINALLY get to the game's main menu, one of my favourite pieces of music in a CPC game is played.

It's a fantastic intro sequence.
The only downside is that it takes longer than it should to get to the actual game!
(Maybe that's not such a bad thing, considering how short the game is!)
Thanks for posting! Trantor was my first thought too.  :)
And I remember the games from Bollaware:
- Back Land
- FresFighter


https://www.youtube.com/watch?v=ZzqlNuZJZSU


https://www.youtube.com/watch?v=Yh0XrLhHiUg
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