Quote from: GUNHED on Today at 13:27Sure, I'll post the results.Quote from: abalore on Yesterday at 20:41Theoretically it is compatible with the X-MEM software with little adjust, just before and after writting, commands for unprotect and protect the flash must be issued via OUT (operation which is done by moving a switch in the X-MEM if I'm not wrong). Anyway, I can send you the source code. Right now I'm working in a |FLASH,"filename.rom",slot command which is installed by running a program from disk and has same parameters than the one used by the X-MEM, so from BASIC there is no difference. I'll send you a PM with the sources when they are finished and tested.
Ah great! X-MEM compatibility is a very nice and decent feature!
Can you please test if ROManager (2.4.6 from 2024) for FutureOS does work with it?
All you need to do is to start ROMananger with your Flash-Box connected. It should show 'Device: X-MEM' in the upper middle of the screen.
Also, can you please try if FutureOS installs correctly when using 'Install to X-MEM'?
In both cases the software protection of the Flash Chip will be used to have everything save...
If it doesn't work then I'm willing to receive your source code and add support to all my software for your Flash-ROM - if you like.
Quote from: eto on Today at 09:26Is it already possible to order one?I guess in about a week. I'm finishing the firmware, the utility disk and the hardware checks.
Quote from: GUNHED on Today at 13:54And I remember the games from Bollaware:Wow both are great!!
- Back Land
- FresFighter
Quote from: Shaun M. Neary on Today at 12:29After The War was mentioned, however it's awesome intro was not included in the 64k version.
Chase HQ's speech was somehow made to work on 64k on the GX4000 conversion, but certainly was absent on the tape version. Maybe it worked on 64k disk with the extra storage, I dunno...
Quote from: GUNHED on Today at 13:54Very nice, i must say Back Land intro which i didnt see before is very impressive especially with the length of it and looks like the zooming is realtime calculated vs pre-calculated.Quote from: ervin on Yesterday at 02:20Trantor has a great intro sequence.Thanks for posting! Trantor was my first thought too.
After the loading screen appears, the game says "Trantor, the last stormtrooper" using some pretty good speech.
Then after the game finally loads, there is a great sequence of Trantor's ship descending to the planet's surface (accompanied by some nice music), and suddenly exploding/disintegrating as he dives to safety.
After this the letters of PROBE Software's logo bounce up and down beautifully.
When you FINALLY get to the game's main menu, one of my favourite pieces of music in a CPC game is played.
It's a fantastic intro sequence.
The only downside is that it takes longer than it should to get to the actual game!
(Maybe that's not such a bad thing, considering how short the game is!)
And I remember the games from Bollaware:
- Back Land
- FresFighter
https://www.youtube.com/watch?v=ZzqlNuZJZSU
https://www.youtube.com/watch?v=Yh0XrLhHiUg
Quote from: ervin on Yesterday at 02:20Trantor has a great intro sequence.Thanks for posting! Trantor was my first thought too.
After the loading screen appears, the game says "Trantor, the last stormtrooper" using some pretty good speech.
Then after the game finally loads, there is a great sequence of Trantor's ship descending to the planet's surface (accompanied by some nice music), and suddenly exploding/disintegrating as he dives to safety.
After this the letters of PROBE Software's logo bounce up and down beautifully.
When you FINALLY get to the game's main menu, one of my favourite pieces of music in a CPC game is played.
It's a fantastic intro sequence.
The only downside is that it takes longer than it should to get to the actual game!
(Maybe that's not such a bad thing, considering how short the game is!)
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