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#1
Does 
Quote from: Herman on Today at 08:42The user with the nickname of the Irish city, living in the German metropolis of Cologne ...
Are you saying there's another CPC pal in town? 
#2
avatar_BSC
News & Events / Re: Songs About Coding (on an ...
Last post by BSC - Today at 17:58
Interesting (and scary) experiment. I gave your tracks a listen, but I could not go past "It won't take time", it sounded too generic, repetitive, not engaging. Maybe I'll have another go at the remaining tracks later .. :) 
#3
S
Games / Re: Converted GX4000 .cpr - Th...
Last post by SyX - Today at 17:24
Feel free of making any comment @iXien, I respect your opinion and I learn with every feedback.

The reason for our choice, it was because is not an arcade game, it is a console game. And the nes backgrounds are only in the first levels for putting your focus in learning the gameplay. Then after that, every new screen that you reach will be a prize, hehehe.

Quote from: overange on Today at 15:51With the work that was done with plotting/Flipull+ could it be possible to re-engineer Gazza into the never released Plus Version based on the limited screen shoots?
That is not possible, at least until I can finish the ArnoldGPT. Until then you need to develop a full game, hehehe.
Quote from: overange on Today at 15:51Or even port ChaseHQ 2 from the Speccy and recreate a new version of what could of been?
Well, the game is awful in speccy and the things that we know about the gx4000 version is that the game is terrible in every possible way... the developers are the same of Out Run, Turbo Out Run, Cisco Heat, ... then nothing fun can come from there.

I can show a picture about how this game would look before getting the order of being converted to plus (no IA used here):

#4
Quote from: robcfg on 09:49, 27 April 24It feels so lonely in the Atari 8-Bit category...  :P
Always liked the 800XL, we played Mercenary a lot at a friends place before I got my CPC.  :)
#5
avatar_GUNHED
Games / Re: Converted GX4000 .cpr - Th...
Last post by GUNHED - Today at 16:38
Syx, what a nightmare! You be proud that you finished it, because pretty much anybody else would have given up on that thing. However the result is very charming!!!  :) :) :)
#6
Dear Admin/Moderator: Please split the topic now.  :)
#7
avatar_GUNHED
Games / Re: The Key, a A "full" point ...
Last post by GUNHED - Today at 16:25
Well, just add a ZIP here...  :)
#8
avatar_overange
Games / Re: Converted GX4000 .cpr - Th...
Last post by overange - Today at 15:51
@SyX that was such an interesting read on how you achieved the redesign and as it was mentioned the GX4000 was such a good system and only now, what it can do is being seen.
I really do hope someday someone can reproduce the ASIC and somehow either integrate a variant of this into an original CPC, or even make a modern GX4000 system Clone.

With the work that was done with plotting/Flipull+ could it be possible to re-engineer Gazza into the never released Plus Version based on the limited screen shoots?
Or even port ChaseHQ 2 from the Speccy and recreate a new version of what could of been?



#9
avatar_iXien
Games / Re: Converted GX4000 .cpr - Th...
Last post by iXien - Today at 14:02
Quote from: SyX on Today at 13:17
Quote from: iXien on Yesterday at 20:51But we are able to see the true potential of the machine. It's just that we're discovering it a little late... I mean... more than 30 years late  :laugh:

I am not so sure, I am waiting until @norecess464 launches Sonic for seeing a real GX4000 game  ;)

Funny thing about the cold reception of Flipull+, specially in general retro news sites and youtube channels, it looks that the people thinks that it is only a minor hack and nobody understand the graphical look that RedAngel brings to the game, as I said I prefer this clean look to the original one (for me all those tiles are too much noise for my eyes).

But the detail that nobody is getting, and it's logical because they are not playing, they are only looking pictures or videos; it is that now the game is less arcade and more puzzle. You can create strategies for finishing every screen, everything is less random. And that, plus the minimalist look, makes possible than now I can enjoy the game (even if the music is annoying and I worked hard to change it).


Honestly, I think the NES backgrounds can be blamed a little. Nowadays, when an old arcade game conversion is upgraded, it's usually to make it nearer to the arcade experience, at first visually. Here, you prefered to take the NES look of the game. You start to play and you discover that the arcade backgrounds disappeared, replaced by monochrome ones (and less detailed, due to the mode 0 constraincts). Strange for people that didn't really played the game and can consider these simplier graphics as a regression.
That's why I'm so puzzling why you didn't decide to prefer starting the game with nice backgrounds based on the Amiga version and closer to the arcade, making the NES backgrounds as a bonus remembering a nice conversion. You can be sure people would have told "whaooo, nice improvement to the original". Your upgrades are very nice but people judge a game to their first contact with him, the reason why first levels of lot of arcade games are more nice looking than their second half.

More seriously, you already got it. People looking at this new version doesn't really play it, while the biggest improvements you made are in the game mechanics. It's also something difficult to show in videos.

And simply, don't forget that Plotting/Flipull is a games far less famous than Pang. You can't expect as interest in this nice but very little puzzle game  ;)
#10
Quote from: Dubliner on Today at 08:50Also it was a logistic nightmare to deliver 300 copies of our magazine when at its peak and only in Spain. No wonder the editor would hang himself if he has to deliver hundreds more and worldwide  :laugh: :laugh:
There's worse problems to have than being too popular! Maybe you should have just put the price up.

Your interviews are great and very much appreciated. I played the heck out of The Apprentice when I was a kid and only owned a few games. I sure would have liked to know that pressing S uses the scroll to open locked doors! 
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