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#1
Quote from: Gryzor on Today at 05:36Critical mass is, of course, about viability, which is slowly bleeding away.

But also, "a lot" is of course about numbers.

You deliberately miss my point just because you like the medium basically, and I really wish you were right because then we'd have an alternative, but we don't, sadly. When Mastodon is down to its last handful of people exchanging quality content we can act surprised.

I'm not missing the point. If I cared about momentum and user numbers I'd have sold my CPC in 1990. It's about where you want to be not where everyone else wants to be.

If maximum exposure and building a social media brand is what is important to someone then they should just be on Twitter. It's not going to die. Decline yes, but not die.

Meanwhile I'll use the platforms where I can talk to interesting people. Like here. Remember when everyone used forums? Kids today don't even know what they are!
#2
Yeah the tune was great. The voice is more like a speech synth than a sample though!


https://youtu.be/t7S0M6qJPg8
#3
And that reminds me of Meltdown.
Another game with a nice bit of speech in the intro, and a spectacular tune on the main menu.
#4
Quote from: Gryzor on Today at 07:35As @ervin mentioned Tractor had a proper (and lovely) intro. I remember being back from school one day, tape in hand. Nobody else was at home so I proceeded to start loading it straight away as I changed into my PJs and washed my hands and stuff, only to be scared shitless by a voice in the empty house.
LOL that's a great story.
It's a big booming voice as well!
#5
As @ervin mentioned Tractor had a proper (and lovely) intro. I remember being back from school one day, tape in hand. Nobody else was at home so I proceeded to start loading it straight away as I changed into my PJs and washed my hands and stuff, only to be scared shitless by a voice in the empty house. 
#6
avatar_Gryzor
Games / Re: Galastrad - [ wip ]
Last post by Gryzor - Today at 07:27
Quote from: XeNoMoRPH on Today at 06:17Hi @Gryzor can you replace "WIP" for · release on topic ?, thanks ;D
Done
#7
Quote from: ZorrO on Yesterday at 20:05The mouse needs a NOT gate for each direction. And that's all. I once made something similar to ST mouse.
https://www.cpcwiki.eu/index.php/Atari-ST_mouse_adapter

"Ideally, software should check the signals more than 500 times per second. FutureOS does that, but not the firmware. Using the CPCs 300Hz interrupt to check the signals might be a bit slow; it would work, but may miss some signals when the mouse is moved too fast."
#8
avatar_ervin
Programming / Re: CPCTelera 1.5 Decrunching ...
Last post by ervin - Today at 06:38
This discussion may also help.
CPCtelera - png to screen (cpcwiki.eu)
#9
avatar_Arnaud
Programming / Re: CPCTelera 1.5 Decrunching ...
Last post by Arnaud - Today at 06:33
Hi,
i think @ervin is right, the decompression is overwriting the stack.

To solve your problem try to set the size of your image to 0, 0 (image size by default) and no args after image:
$(eval $(call IMG2SP, CONVERT        , img/transition.png, 0, 0, transition, , ))

I have done this some weeks ago and the size file was OK.

#10
avatar_XeNoMoRPH
Games / Re: Galastrad - [ wip ]
Last post by XeNoMoRPH - Today at 06:17
Hi @Gryzor can you replace "WIP" for · release on topic ?, thanks ;D
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