Quote from: dodogildo on Today at 17:23You're right. My only intend is to be able to run 128K games on GX4000 of course...I've upgraded two GX4000 to 128K already. The only delicate part is to properly solder a thin wire to one of the ASIC pins. The rest is quite straight forward.
Quote from: eto on Today at 11:04Is there any relevance for the GX4000? Without mass storage and keyboard there is little(no?) use for 1MB of RAM. Maybe some 128K games are nice but for that it's much easier to piggy-back 2 RAM ICs.You're right. My only intend is to be able to run 128K games on GX4000 of course...
Quote from: PulkoMandy on Today at 11:25Even on a normal CPC I have no idea what people do with that much RAMSymbOS is able to use max. 1MB. It fits perfectly. Of course not on a GX, but runs well on a regular or plus model. So, cool device.
Quote from: MiguelSky on Today at 12:55Great work, guys! But at the page it says different:Yes i think that is gx4000 versión of he game wirh diferent colors , not the classic CPC versión.
CARTRIDGE CPR FILE V2.0: CPC+ Colors Game + Music menu speed update + some Patterns updated
Quote from: Arnaud on Today at 06:33Hi,
i think @ervin is right, the decompression is overwriting the stack.
To solve your problem try to set the size of your image to 0, 0 (image size by default) and no args after image:
$(eval $(call IMG2SP, CONVERT , img/transition.png, 0, 0, transition, , ))
I have done this some weeks ago and the size file was OK.
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