News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu

Recent posts

#1
Quote from: Gryzor on Today at 07:55Whaaaat? What's this?!
nothing spectacular. It's a FM module that is controlled by the CPC. I would expect a simple address decoding logic activates the FM IC which gets the data from the data bus. The IC does all the radio logic including sound output. 

In short: your CPC controls a radio IC but you won't listen to a radio with your CPC. 


#2
Check whether transistors Q3,4,5 between the base and the emitter have approximately 0.7 V
Connect nsync to the sound line. You should hear a 50hz buzz in your headphones. Try connecting the LUM signal straight to the TV video input.
#3
Pretty awesome... Anyone going to try it?
#4
Seller seems to be the same one whom I recently encountered on Amibay forums:
(Similar gadget, but on Amiga)
https://www.amibay.com/threads/amigaradio-fm-am-radio-receiver-module.2445292/
#5
Ok, I'll try during this week and post it back the results.

Thanks!
#6
Whaaaat? What's this?!
#7
Been following the Mastodon official stats for a while now out of morbid curiosity. The platform has been losing about 1000 users a day, steadily, for months now. It's probably going to drop below 900k active users this week. It's a pity, but the writing was on the wall from the beginning... 
#8
A
Games / Re: Burnin' Rubber review from...
Last post by Anthony Flack - Today at 03:27
Also, the opponent cars that crash into each other and then become lethal roadblocks are brutal, but they are an improvement over the opponent cars in WEC Le Mans, who basically crash into each other whenever there is more than one of them on the track.

Also speaking of which, Burnin' Rubber has as many as nine cars on screen at one time which is pretty impressive.

The audio is not attractive, but it is helpful when slipstreaming.
#9
A
Games / Re: Burnin' Rubber review from...
Last post by Anthony Flack - Today at 03:21
Yeah, that's fair. It's a good game that doesn't show the console off particularly well, with its small screen and low framerate. But it's still probably one of the best 8 bit racing games, actually one of my favourites, and has some proper depth. But it's a bit of a sleeper because it's quite technical and you have to memorise the course before you can even hope to get anywhere. I like how they took the trouble to have the course "make sense" spatially; every time the track crosses over itself there's a tunnel.

The qualifying round is a bit pointless but it's still fun to see how well you can do - I've never got better than third. Also I do tend to get around to the third lap and then flip my car.

And there's no way to quit or restart a game. You have to let the clock run down. It's faster to just switch the console off and on again, and then you have to change the stupid controls again. Whoever set up the default controls, I don't know what they were thinking.
#10
avatar_reidrac
Programming / Re: The Heart of Salamanderlan...
Last post by reidrac - Yesterday at 23:07
Progress on the music!

https://social.sdf.org/@reidrac/112351105220854152

957 bytes left, we are getting to the end! :D
Powered by SMFPacks Menu Editor Mod