Quote from: Anthony Flack on Yesterday at 22:39Any kind of screen buffering on the GX is also complicated by the hardware sprites, which will have to have their data buffered as well, or else they'll get ahead of everything. But a sprite game on the GX should rightly be aiming to hit 50fps anyway.Depends what you're doing, if you were aiming for something 3D like Castle Master you might not have many sprites (or just use it for things like a cursor that just needs positioning). And that's where triple buffering is most likely to be useful. It'd be fascinating to see what a Mode 0 GX Freescape would be like, especially given how much cart space you could dedicate to massive look up tables to speed up the maths...
Quote from: sigh on Yesterday at 18:35Sorry - I think I may have muddled up everything by not explaining well. I meant that you can fit more sprites in mode 1.
For instance - if I were to draw a sprite that is 16*16, I would be able to fit more on the mode 1 sheet.
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