Quote from: iXien on Today at 07:54@SyX , a little bit of topic, but the more I play this FLIPULL+ version, the more I'm asking myself if it would be possible to convert the game on CPC? With these new GFX, you give a CPC touch to the game, more than a "Plus" touch. But I suppose the "spaghetti-code" would be a real pain in this exercise?It looks like I have lost the ability to explain something in a few words, sorry xDDDD
- Bugfix FDC Head reload with ReadData (some residual code left...)
- Automatic time counters with Execution Breakpoints (min, max, current)
- HexFind and TextFind in Memory Explorer (press F and N to repeat)
- Text Edition in Memory Explorer + Text selection
- AY registers color change on modification
- FDC ReadTrack timings when Not Ready
- Snapshot default memory banking
Quote from: Bryce on Today at 10:41no way of knowing if their test is running as expected or not and the results can't be trusted.Test is Pin 24 z80 WAIT is permanent Lo after Step 3
Quote from: Bryce on Today at 10:41If the jumper wire is lying across the PCB and (as is the case here), the user doesn't have a scope to confirm the clock signal, then they have no way of knowing if their test is running as expected or not and the results can't be trusted.
Quote from: McArti0 on Today at 10:32Quote from: Bryce on Today at 10:25Just out of interest. Have you actually tried to do this setup in reality and confirmed it works? Or is this all based on theory?I did exactly that yesterday. Everything I write in this thread is tested (on real CPC16128)Quote from: Bryce on Today at 10:25The reason I ask, is that connecting anything at all directly to a crystal pin will usually dis-balance the capacitance enough so thatAnd that's how it should work. GA is supposed to permanently turn off the clock and thereby freeze itself in a specific state.
the clock will either not start at all or will be unstable.
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