Quote from: SyX on Yesterday at 20:47But we are able to see the true potential of the machine. It's just that we're discovering it a little late... I mean... more than 30 years lateQuote from: iXien on Yesterday at 20:31PS : Really, no chance of starting to play on the 32 arcade backgrounds and have the NES-style ones AFTER ?Sure! You only need to play first to the original version and then put Flipull+ xDDDD
You don't need to think about so much gray is to c64, you need to think that CPC+ open a new palette with no limits, hehehe.
Thanks for the good words!
The problem is that you have explained perfectly. And if you have read the Higgins interview, there is a moment where he says that he though that Ocean and Amstrad had a contract for only doing things for CPC+ and left the CPC behind. We don't know how real is that, but the feelings inside Ocean were that: CPC is OUT! Convert everything to CPC+! And Fast!
And the original idea was not bad, using the 8 bits code + 16 bits design and graphics... if only Amstrad and Ocean would have given the chance for a second wave of GX4000 games, maybe we would have been able to see the real potential of the system.
Quote from: iXien on Yesterday at 20:31PS : Really, no chance of starting to play on the 32 arcade backgrounds and have the NES-style ones AFTER ?Sure! You only need to play first to the original version and then put Flipull+ xDDDD
Quote from: SyX on Yesterday at 20:02OK, IXien but you know that this is going to be another big story xDDDD.Yes, and I love your big stories
(...)
I think that is all.
Quote from: norecess464 on Yesterday at 14:35Thanks for sharing! I had a very great moment while reading the interview. The questions were really pertinent and the answers, very well detailed! And thanks too for the English translation.@Dubliner's goal is always telling the story from the CPC point of view, a lot of those people that he has interviewed never have been asked specifically about his cpc work or even asked at all.
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