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Printed Amstrad Addict magazine announced, check it out here!

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#1
avatar_ZorrO
Off topic / Funny computer pictures
Last post by ZorrO - Today at 08:49
New kind of joystick. :)

#2
avatar_iXien
Games / Re: Converted GX4000 .cpr - Th...
Last post by iXien - Today at 07:13
Quote from: dragon on Today at 00:27
Quote from: iXien on Yesterday at 07:41Like Hannibal said in the A-Team "I love it when a plan comes together"  :P . So here is a new version for :

TRIAXOS from Ariola Soft

So many thanks to @Urusergi for patching this and to @dragon for fixing a nasty bug that made the Amstrad version unplayable since 40 years  ;)

Controls:
d-pad = Move the character in the desired direction
J1B1 = Fire / Open inventory (long press)
J1B2 = Pause game (J1B1 to resume game)
Pause button = Quit game

Any direction to quit the inventory, d-pad left/right and J1B1 to select an item (grenade or DHE-IV CHARGES)

Modifications for the GX4000 version:
    - Wait for fire on title screens,
    - Remapped keys,
    - Dynamite game corruption fixed (many thanks to dragon),
    - Pokes : Unlimited laser, shield, time.

Triaxos is one of these games on computer in which the publishers seemed to consider that discovering what to do was part of the game itself. Really frustrating, making these games completely cryptic without any reason. I offer you a new instruction manual in the archive to start more easily what is really a hidden gem, mature and more ambitious than many others  ;)

You can discover an impressive longplay of the spectrum version here:

https://www.youtube.com/watch?v=hFV6Mrc_Ci0&t=2180s

The spectrum share code with the amstrad, they have the same Glitch :D
That was usually the problem with these "sister-systems" that shared the same CPU. What was true for one, was true for the other  :laugh: But at least, we have nice mode 0 graphics and not only a "speccy-port". If only all the games had the same treatment.
#3
avatar_Mr. DVG
Games / Re: The Key, a A "full" point ...
Last post by Mr. DVG - Today at 06:16
I didn't understand the puzzle (I'm completely rubbish at this type of game), but from the video I can tell that the game is really fantastic! 

I solved their first mini-adventure a few years ago with great taste and I would also be available to carry out a translation into Italian if I had the texts available (and if the programmers are interested in this further option).
#4
avatar_ZorrO
Off-topic / Funny computer pictures
Last post by ZorrO - Today at 04:37
New kind of joystick. :)
#5
avatar_Gryzor
Games / Re: The Key, a A "full" point ...
Last post by Gryzor - Today at 04:19
Looks beautiful, really, eagerly awaiting the English version!
#6
avatar_ZorrO
Programming / Re: My 2D platformer in BASIC
Last post by ZorrO - Today at 04:17
How much turbo it need?
#7
avatar_Jean-Marie
Games / Re: Pinball Magic 2024 (WIP)
Last post by Jean-Marie - Today at 01:37
New version featuring faster display for the sprites+other various optimizations.
alternate DL :  Pinball Magic+ v3 EA52D440.dsk
#8
avatar_dragon
Games / Re: Converted GX4000 .cpr - Th...
Last post by dragon - Today at 00:27
Quote from: iXien on Yesterday at 07:41Like Hannibal said in the A-Team "I love it when a plan comes together"  :P . So here is a new version for :

TRIAXOS from Ariola Soft

So many thanks to @Urusergi for patching this and to @dragon for fixing a nasty bug that made the Amstrad version unplayable since 40 years  ;)

Controls:
d-pad = Move the character in the desired direction
J1B1 = Fire / Open inventory (long press)
J1B2 = Pause game (J1B1 to resume game)
Pause button = Quit game

Any direction to quit the inventory, d-pad left/right and J1B1 to select an item (grenade or DHE-IV CHARGES)

Modifications for the GX4000 version:
    - Wait for fire on title screens,
    - Remapped keys,
    - Dynamite game corruption fixed (many thanks to dragon),
    - Pokes : Unlimited laser, shield, time.

Triaxos is one of these games on computer in which the publishers seemed to consider that discovering what to do was part of the game itself. Really frustrating, making these games completely cryptic without any reason. I offer you a new instruction manual in the archive to start more easily what is really a hidden gem, mature and more ambitious than many others  ;)

You can discover an impressive longplay of the spectrum version here:

https://www.youtube.com/watch?v=hFV6Mrc_Ci0&t=2180s

The spectrum share code with the amstrad, they have the same Glitch :D
#9
avatar_m_dr_m
Programming / What IFF? (De)Serialization on...
Last post by m_dr_m - Today at 00:24
tl:dr; Do you know a (de)serialization library for Z80?

@Zik 's DMA Soundtracker's modules rely in an IFF-like system with size encoded on one or two bytes (?) rather than 4.
I believe it kind of defeats the purpose of using IFF, because no existing IFF tool will be able to parse those files.

On the other hand, yes, four bytes is frequently too much, on some rare cases too little, and was overall a questionable choice to have an hardware-inspired limitation for a serialization format.
The size only seems useful in order to skip unknown chunks. For mandatory chunks, that's an unnecessary pain in ass(embler), and I think it would be better to have them optional (e.g. 0 = unspecified length).

What I miss most in IFF is the ability to serialize basic types, like array of words (without having to repeat the type for each item), and be able to reference an arbitrary data (or at least chunk) in the whole structure.

IFF or not, I'm looking for existing Z80 code to (de)serialize containers and nested structures. I'm too slow and distracted to program that myself! Plus I needed to rant.
#10
B
Hardware / Expansions Port
Last post by Bongorocker - Yesterday at 23:58
Hallo ihr,

wo bekommt man eine Erweiterungsplatine her mit der man 2 oder mehr Erweiterungen am Expansions Port nutzen kann (M4 Board und Ramerweiterung).

lg. Markus

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