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#1
avatar_Gryzor
Classifieds / Re: Schneider CPC464 and Monit...
Last post by Gryzor - Today at 18:03
Oh this is such a nice package and at a fantastic price!
#2
If you anyhow design it, just design a new PICO with the correct ports on the port. It is not very difficult and you then purchase the RP2040 directly and solder it to the board. That would save the space for the large PICO pcb, as you simply do not need it. The only thing you actually need is a 5V to 3.3V converter, so that you can power the RP2040 correctly. And then whatever your PCB design anyhow needs.

Ah and for sure you need a FLASH chip to read the program from. That is more or less it. 

Check out this video:
#3
avatar_SerErris
Classifieds / Schneider CPC464 and Monitor 4...
Last post by SerErris - Today at 17:47
Hi,

found this today on kleinanzeigen.de
https://www.kleinanzeigen.de/s-anzeige/schneider-computer-cpc-464/2772656271-228-4616

I have no information on the quality or anything, but it is a cheap one including monitor and original packaging. 
#4
I
Programming / Re: Adding Arkos Tracker 2 Mus...
Last post by ivavilagu - Today at 17:28
Trying to add some songs to cpctelera. One song works but more than one not.

My compile.asm file:

include "TITLE.asm"
include "TITLE_playerconfig.asm"
include "FIRST_LEVEL.asm"
include "FIRST_LEVEL_playerconfig.asm"
include "EMPTY.asm"
include "EMPTY_playerconfig.asm"

;This is the sfxs, and its config file. 
include "soundeffects.asm"
include "soundeffects_playerconfig.asm"  ;Optional.

PLY_AKG_HARDWARE_CPC = 1       


;Comment/delete this line if not using sound effects.
PLY_AKG_MANAGE_SOUND_EFFECTS = 1

;This is the player.
include "PlayerAkm.asm"
include "PlayerAkm_SoundEffects.asm"


It doesn´t work when playing second or third song.
#5
Quote from: pelrun on Today at 07:17;include "soundeffects.asm"
include "PlayerAkm_SoundEffects.asm"
The problem is these two lines - you're including the sound effect code but not any sound effects!
Error solved but I don´t understand why I can´t add the sound effects player without effects and...

why works with the arkos song example and not with others?
#6
Quote from: kikolin on 19:42, 27 April 24Hi! I'm trying to load a dsk in a 464 using 256K Ram+2X Rom board and USIfAC II (6g). With all the RAM_ROM BOARD content in a USB I follow this steps:

- run"6128 (changes mode to USIfAC II Enhanced (6g) + 256Kb Ram + 2x Rom BOARD -> BASIC 2.1
- |mg,"TEST.DSK" -> Ready
- |FDC -> Ready
- cat -> And it throws Syntax error
Am I doing something wrong?
ΙIf you want to access dsk image directly using |FDC, you must use "464AMSDO" file and not "6128".Also, if you have parados dsk image, you can use "464PARAD" file. These 2 files, mount amsdos/parados rom and switch to dual mode in order to have direct access to dsk images as with 6128. The "6128" file is for mounting Basic and firmware roms of CPC 6128, but as board supports only 2 roms, you can't have amsdos rom too.
#7
A
Programming / Re: CPCRetrodev 2023 : Fitzroy...
Last post by awergh - Today at 11:57
As per tradition I have successfully completed the game in a single sitting on hard.
The game turned out to be 2 hours from start to finish (longer than my previous games) and it took me 35 attempts to complete it without losing a life.  :o
I did occasionally get demotivated especially when I had what I considered massive fails but I did improve over time and managed to get there in the end.  ;D
I prefer not to think how many hours I might have spent on doing this and just accept that it was quite a few.
You cannot view this attachment.

Here is what happens when you complete the game without losing a life and finding all the gestures in the game.
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It is not the perfect score as I lost some health on a few of the levels but at 44,800 it is probably the highest score anyone will ever be motivated to get.
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Here is the WinAPE snr file in case your super keen (I recommend running the emulator at 1000% since you probably don't have two hours to spare).
(You will need a copy of the dsk file as well which I didn't realise until I was reviewing some of the failed playthroughs.)
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#8
avatar_Amagni
Amstrad CPC hardware / Re: Amstrad Diagnostics ROM
Last post by Amagni - Today at 10:50
I bought a 6128 on eBay last year and it generally works well but some demos and newer games either don't run or get these weird graphical glitches:
cpc0.jpg

Running the diagnostic utility via Ulifac it looks like the lower RAM is ok, but on the upper RAM test it either hangs at one square or shows this then hangs:
cpc1.jpg

The screenshots on the wiki look different to this but I guess it means 3 bad chips?

CPC 6128
[th]Bit[/th]
[th]IC[/th]
0119
1120
2121
3122
4123
5124
6125
7126


I have 1 spare 4164 RAM chip and a friend suggested I could just piggyback it on top of a faulty chip to see if it helps but that didn't make a difference.
Is it worth removing all 3 chips and replacing them or is there something else I can try first?
#9
avatar_abalore
Games / Re: Roberto el gorras, v2
Last post by abalore - Today at 09:17
Many things to improve yet:

Slow screen change, blinking sprites, weird collision detection, bug when falling into water, sluggish control.

Still needs a lot of work to meet playability standards. Keep working!
#10
;include "soundeffects.asm"
include "PlayerAkm_SoundEffects.asm"
The problem is these two lines - you're including the sound effect code but not any sound effects!
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