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#1
Quote from: lmimmfn on Today at 01:46
Quote from: Shaun M. Neary on Today at 00:11How has this thread gotten this far without mentioning the 128k version of Fiendish Freddys Big Top O' Fun? The spotlight and intro entrance and the hilariously funny ending!

Nominal shout out to WWF Wrestlemania intro. Shame the rest of the game was such a disappointment.
I'm particularly interested in 128k games vs 64k games, just because back in the day I only had a 464, I remember seeing chase hq on my mates 128k spectrum and horrified that it had speech etc. Lol. Good call on Fiendish Fredy, added it to my todo list as never played it even on my Amiga bitd.
128k versions surprised me, as like yourself, I grew up on a 464 so found them out later.

After The War was mentioned, however it's awesome intro was not included in the 64k version. 
Chase HQ's speech was somehow made to work on 64k on the GX4000 conversion, but certainly was absent on the tape version. Maybe it worked on 64k disk with the extra storage, I dunno...

If you want to see the ultimate difference between 64k and 128k versions (Double Dragon 1 and 2 excluded), check out E-Swat. Neither game is overly impressive but the 64k play area is laughable!  :laugh: :laugh:

Anyway, veering off topic here, but figured I'd throw my 2 cents in towards your comment. :)
#3
Wow look at all those throughole chips on it. That looks pretty ancient vs. the ones we see in the Amstrads normally.

Mabye a Russian or GDR clone  :D
#4
avatar_eto
News & Events / Re: AMSTEAM: WIP game streamin...
Last post by eto - Today at 09:26
Is it already possible to order one?
#5
avatar_cngsoft
Emulators / Re: CPCEC a new emulator from ...
Last post by cngsoft - Today at 07:51
New month, new patch, mostly focusing on the runtime and the shared components within, plus several fixes including more ARM-based "unsigned char" quirks:

20240505 -- minor patch adding functions I ("input") and O ("output") to the debugger's graphics viewer: they behave like their hexa dump counterparts, and combined with key M, can be used to load and save VDP memory on MSXEC. Further "char->BYTE/INT8" cleanup: CSFEC was mute in "unsigned char" systems because the SID channel flags never fell below zero. Fixed bugs in the MSX VDP (running MSX2 hardware, setting ink 0 to any colour but black, then switching to MSX1 hardware wouldn't reset ink 0 to black) and the CPC FDC (the delays that could skip sectors in "Bad Cat" were harming "Strike Force Harrier"). Replaced the buggy MSX 2.1 firmware with a clean 2.0 version: "La Abadía del Crimen MSX2" now runs out of the box. Moved more boilerplate code from the emulators to the shared runtime, whose INFLATE and DEFLATE functions now reuse more code. The XRF tool is now called XRFEC for the sake of consistency: XRF is the format and XRFEC is the tool.
#6
https://www.cpcwiki.eu/index.php/AMX_Mouse

"Contains the following ICs:
  • 1x CD4047BE - Low Power Monostable/Astable Multivibrator
  • 2x MC14013B - Dual Type D Flip-Flops
  • 1x SN74LS244N - Octal Buffers And Line Drivers With 3-State Outputs"

I actually made the AMX mouse independently.  :laugh:

I remember that in one version this 74121 was supposed to block subsequent reading, ensuring 25 characters per second, but it did not work well with ART Studio.
#7
avatar_XeNoMoRPH
Amstrad CPC hardware / Re: Galaxy & Zen80 boards
Last post by XeNoMoRPH - Today at 06:20
Quote from: zhulien on Today at 05:362 zen80s for me if you are taking preorders

This project is abandoned, of course Duke can take it up again, but first he will have to finish manufacturing all the hardware and then announce that everyone can sign up to order, it is not yet the time.

#9
avatar_zhulien
Amstrad CPC hardware / Re: Galaxy & Zen80 boards
Last post by zhulien - Today at 05:36
2 zen80s for me if you are taking preorders
#10
Yes,  Fiendish Freddys was funny.
And I just remind Hostages. :)
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