Quote from: McArti0 on Yesterday at 22:54@BenediktThe best answer I can give is that if the KC compact can do it, the KCC plus will be able to do it.
and will it be possible to display something like this?
https://www.cpcwiki.eu/forum/index.php?msg=215472
Quote from: Bread80 on Today at 12:49Using SRAM in an Amstrad is non-straightforward due to timing issues, but it's not hard to fix. I haven't had a chance yet to publish any details of how I did it, but feel free to ask.Hopefully the absence of Amstrad's gate array makes this one aspect slightly easier. We will see. But thank you for pointing it out.
Quote from: Bread80 on Today at 12:49Also, if there's anything in my projects that's of use you're welcome to them. https://github.com/Bread80Sounds interesting. A bunch of them will definitely end up in my bookmarks.
The CPC Modular repository is not up to date but may well be useful. I created the project to break out the CPC into parts which I could work on separately. I now have a functioning backplane which breaks out almost all the standard Amstrad signal lines (or they could be repurposed). I'm planning a new version which fixes some layout issues.
Quote from: merman on Today at 17:37So, we've had ZX Nightmares penned by Graeme Mason and Commodore Nightmares written by me and successfully funded on Kickstarter...Yes, provided that lazy speccy ports were completely off the table, or in their own section - too much of an easy target, I feel.
Would people be interested in an Amstrad Nightmares?
Looking back at the worst CPC and Plus games out there.
From Loathsome Licences (film, TV and terrible arcade conversions), the games so difficult they required the Patience of a Saint, the strange ideas and bizarre mechanics that made you say They Did What?, and finally the Simply Awful.
And what games would you include?
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