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#1
I
Programming / Re: My 2D platformer in BASIC
Last post by IndyUK - Today at 19:53
Hi Folks,

Hope you're all doing well.

So, it's been quite a while since I last worked on my 2D platformer written entirely in BASIC. I had some time on my hands so thought why not pickup the project again. There is still plenty that's missing from it and so began to ponder over what I could tackle next. As I wanted to make the game a bit more challenging, I thought it might be a good idea to add moving platforms. I knew that if I can add these, then it would open the game up a bit more. So for the last ~2 months I have been working on adding moving platforms and have managed to get something working resonably well. Here's a video of what I managed to put together;


Remember, this is in BASIC running in WinApe using it's Turbo mode so, don't get too excited with the speed.

I have to say that it was quite tricky getting these working as there's so much more that you have to consider. I have begun work on adding platforms moving vertically as the next step, which would really open up the game.

Anyway, hope you like what I've done so far and hope to be back with a demo of vertical ones...oh and may be another screen or two.

See you all later.
#2
Hi! I'm trying to load a dsk in a 464 using 256K Ram+2X Rom board and USIfAC II (6g). With all the RAM_ROM BOARD content in a USB I follow this steps:

- run"6128 (changes mode to USIfAC II Enhanced (6g) + 256Kb Ram + 2x Rom BOARD -> BASIC 2.1
- |mg,"TEST.DSK" -> Ready
- |FDC -> Ready
- cat -> And it throws Syntax error


Am I doing something wrong?


#3
avatar_Maniac
Games / Re: The Key, a A "full" point ...
Last post by Maniac - Today at 19:33
This looks amazing! Anyone know if there's going to be an English translation?
#4
I guess it just works if you flash it ( or buy it flashed ) with the HxC or flashfloppy firmware . There are also 3D-printed bays to install the Gotek in the place of the 3" FDDs https://www.thingiverse.com/thing:2850367 https://hobbyretro.com/en/retro/adapter-for-gotek-amstrad-pcw
#5
avatar_Jean-Marie
Games / Re: The Key, a A "full" point ...
Last post by Jean-Marie - Today at 18:33
Okay! 
#6
avatar_XeNoMoRPH
Games / Re: The Key, a A "full" point ...
Last post by XeNoMoRPH - Today at 18:30

Please remove download link ... People have to complete puzzle
#7
avatar_Jean-Marie
Games / Re: The Key, a A "full" point ...
Last post by Jean-Marie - Today at 18:26
The download link is :
Spoiler: ShowHide

removed!!

Inglès traduccion cuando ?  ;D
#9
avatar_overange
Games / Re: Converted GX4000 .cpr - Th...
Last post by overange - Today at 17:05
Quote from: iXien on Today at 08:11Ok guys, it's nice to see Triaxos working so well, but it also party time for a new game. As requested by @overange , here is a new conversion thanks to the work of @Urusergi and @dragon  with my humble involvement:

RED HEAT from Ocean

Controls:
J1B1  = Fire
J1UP  = Head butt / fire gun
J1DOWN = Duck / Pick up
Pause button = Pause game (any button to resume)

Modifications for the GX4000 version:
    - Original title screen but also a new one in mode 0 based on the C64 version,
    - Wait for fire on title screen,
    - Patched keys,
    - Joystick as default controls,
    - Plus incompatibility fixed,
    - Modified disk access routine,
    - Pokes: Unlimited lives and health

Many thanks to @dragon for the modification of the disk access routine to make the game work converted in CPR. You're a real master, dude ;)

Fantastic to all those involved :) 
#10
Thanks again everyone.

Looks like a false alarm. Opened up to check capacitors, but no signs of failure.

Sprayed contact cleaner into the volume knob, let it dry and tested again. Sound is fine now!  :)

Can play Brick Rick again!
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