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#1
avatar_m_dr_m
Programming / Re: bits 5 and 3 of F register...
Last post by m_dr_m - Today at 22:40
transfer_notes
; After ldi/ldd/ldir/lddr:
  ; P/V reset if BC reached 0, set otherwise.
  ; Let n := A + (last) copied byte.
     ;  - 5 is a copy of n.1
     ;  - 3 is a copy of n.3 

From https://64nops.wordpress.com/2021/01/13/perfectly-accurate-z80-flags-and-cpc-timing/

There is also Z80TEST.O which checks a lot of those behaviors.
#2
N
Games / Re: Fighting Fantasy on CPC
Last post by Nich - Today at 21:44
Quote from: zhulien on Today at 21:36I was looking through the Fighting Fantasy wiki and was surprised to see mention of 3 Fighting Fantasy games having been released on CPC.  Is that true?  Has anybody seen them in the wild?

Only two of them were released for the CPC - Seas of Blood and Rebel Planet. I have copies of both of these games, and they're very hard to obtain (and consequently quite expensive to buy when they do appear).

Temple of Terror was advertised but never released for the CPC.

As an aside, I also have a complete collection of Fighting Fantasy books, which I achieved in the mid to late 2000s. You'll be astonished how much some of the later books in the series sell for nowadays! :o
#3
avatar_zhulien
Games / Fighting Fantasy on CPC
Last post by zhulien - Today at 21:36
I was looking through the Fighting Fantasy wiki and was surprised to see mention of 3 Fighting Fantasy games having been released on CPC.  Is that true?  Has anybody seen them in the wild?

https://fightingfantasy.fandom.com/wiki/Fighting_Fantasy_Computer_Games

#4
avatar_XeNoMoRPH
Games / Re: The Key, a A "full" point ...
Last post by XeNoMoRPH - Today at 21:05
Quote from: Maniac on Today at 19:33This looks amazing! Anyone know if there's going to be an English translation?
Yes , english coming soon and french later
#5
S
Games / Re: The Key, a A "full" point ...
Last post by sigh - Today at 20:02
Well done to the team! Looks wonderful.
#6
I
Programming / Re: My 2D platformer in BASIC
Last post by IndyUK - Today at 19:53
Hi Folks,

Hope you're all doing well.

So, it's been quite a while since I last worked on my 2D platformer written entirely in BASIC. I had some time on my hands so thought why not pickup the project again. There is still plenty that's missing from it and so began to ponder over what I could tackle next. As I wanted to make the game a bit more challenging, I thought it might be a good idea to add moving platforms. I knew that if I can add these, then it would open the game up a bit more. So for the last ~2 months I have been working on adding moving platforms and have managed to get something working resonably well. Here's a video of what I managed to put together;


Remember, this is in BASIC running in WinApe using it's Turbo mode so, don't get too excited with the speed.

I have to say that it was quite tricky getting these working as there's so much more that you have to consider. I have begun work on adding platforms moving vertically as the next step, which would really open up the game.

Anyway, hope you like what I've done so far and hope to be back with a demo of vertical ones...oh and may be another screen or two.

See you all later.
#7
Hi! I'm trying to load a dsk in a 464 using 256K Ram+2X Rom board and USIfAC II (6g). With all the RAM_ROM BOARD content in a USB I follow this steps:

- run"6128 (changes mode to USIfAC II Enhanced (6g) + 256Kb Ram + 2x Rom BOARD -> BASIC 2.1
- |mg,"TEST.DSK" -> Ready
- |FDC -> Ready
- cat -> And it throws Syntax error


Am I doing something wrong?


#8
avatar_Maniac
Games / Re: The Key, a A "full" point ...
Last post by Maniac - Today at 19:33
This looks amazing! Anyone know if there's going to be an English translation?
#9
I guess it just works if you flash it ( or buy it flashed ) with the HxC or flashfloppy firmware . There are also 3D-printed bays to install the Gotek in the place of the 3" FDDs https://www.thingiverse.com/thing:2850367 https://hobbyretro.com/en/retro/adapter-for-gotek-amstrad-pcw
#10
avatar_Jean-Marie
Games / Re: The Key, a A "full" point ...
Last post by Jean-Marie - Today at 18:33
Okay! 
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