Quote from: GUNHED on Yesterday at 17:37Excuse my ignorance but onQuote from: Axel on 14:28, 08 August 22What tricks could you try to enlarge the game window with the same or better framerate?- Use screen 64 byte in width (32 x 32 characters in MODE 1, but here MODE 0 would probably look more nice)
- Use CRTC characters only 4 scanlines high, or even better only 2 (instead of 8 like usually), this will make the scrolling more smooth, also gives extra time, because less V-RAM needs to be moved.
- instead of having sprites as data, use something like CoData (I use that for Filmemacher). Basically a program which draws the sprite or graphic element on screen. That's more quick compared to copy data.
- Use more RAM, this enables to unroll routines which contain loops. Also a speed up.
And finally: Do a complete rewrite instead of patching / enhancing / bettenering / etc. of an existing program. Alcon 2020 may serve as a well example for that ;-)
Quote from: eto on Today at 00:29Hey eto, no but they are in my city. If it's false I can go to the polygone and give them a good rant with the gx4000 hockey stickQuote from: dragon on Today at 00:12Has someone ever ordered them there? If they really have almost 200 40007 and almost 300 40010, why does everybody think there is a shortage of these chips?Quote from: GUNHED on Yesterday at 23:55Right, but I couldn't find any stock of that chip on the net.https://www.icompplus.com/es/circuitos-integrados/12619/40010-ic-dip-40-1011944
https://www.icompplus.com/es/circuitos-integrados/32243/40007-ic-dip-40-1030173
Quote from: Carnivius on Yesterday at 15:41I thought I had it in my little stash of magazines, but I don't, sadly.Quote from: kawickboy on Yesterday at 12:35The Turrican 2 sprite was blue at the beginning, several years ago i post here Amstrad Action preview of Toki GX4000 and Turrican 2 and the sprite shown at this time was far better.
Ok cool I found the tiny screenshot in Amstrad Action 67. But the best example I could find was very blurry but yeah I could see the player sprite was blue/white rather than the greens of the finished game. Can anyone provide a higher quality shot perhaps from the real magazine itself? I'm just curious to see it.
Quote from: cngsoft on 11:17, 09 August 22[...] the most common request is to merge the ROM files within the compiled binaries. It would reduce the amount of visible files, but it would also make the project less OSS-friendly (embedding "blobs", sourceless binaries that cannot be replaced with sourced ones) and damage its customisation (compiling the emulators with the English blobs would hurt users relying on other blobs: French, Spanish, German...)[...]Hmm, I had not thought about this: Embedding Amstrad ROM files into executable could violate GPLv3 license.
Quote from: dragon on Today at 00:12Has someone ever ordered them there? If they really have almost 200 40007 and almost 300 40010, why does everybody think there is a shortage of these chips?Quote from: GUNHED on Yesterday at 23:55Right, but I couldn't find any stock of that chip on the net.https://www.icompplus.com/es/circuitos-integrados/12619/40010-ic-dip-40-1011944
https://www.icompplus.com/es/circuitos-integrados/32243/40007-ic-dip-40-1030173
Quote from: GUNHED on Yesterday at 23:55Right, but I couldn't find any stock of that chip on the net.https://www.icompplus.com/es/circuitos-integrados/12619/40010-ic-dip-40-1011944
Quote from: revaldinho on Yesterday at 11:27How about these?Thanks, will keep my eye out for some old school paper copies. The understanding and expanding your amstrad looks interesting. Project six, the Parallel Transfer Control and the later CPCNET look like a challenge for me. Has anyone recreated any of the projects?
- http://www.bitsavers.org/pdf/osborne/books/Z80_Assembly_Language_Subroutines_1983.pdf
- https://archive.org/details/understanding-and-expanding-your-amstrad-cpc-464-664-6128-alan-trevennoracme
- https://pestingers.net/pdfs/other-computers/the-z80-microcomputer-handbook-william-barden.pdf
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