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#1
Oh yeah, it not comfy but it's working. :)
#2
Quote from: Brocky on 16:18, 12 August 25you can use JavaCPC emulator to create CDTs from DSK images

iirc you cant have both serial and USB connected at the same time they both use the same port on the pic, easiest thing to do is just pull the power pin from the serial adapter to the ULiFAC before rebooting and then reconnect it once youve loaded the terminal..(or put in a switch)
thanks @Brocky , I'll try that!
#3
How do you scale the results back into 4-bits? And do the original samples still need to be 4-bit?
#4
Thank you for the hints to different software.

I have to admit that I did not choose a good visualization for the idea. Showing exactly three instruments and then some continuation points directly leads to a comparison to other 3-channel trackers. But the idea is to use much more channels, although with limited effects (there are no effects in the playback loop itself, but at least some effects can be added by other means).

LD H,instrument1  : LD A,(HL)  ;;  4
LD H,instrument2  : ADD A,(HL) ;;  4
LD H,instrument3  : ADD A,(HL) ;;  4
LD H,instrument4  : ADD A,(HL) ;;  4
LD H,instrument5  : ADD A,(HL) ;;  4
LD H,instrument6  : ADD A,(HL) ;;  4
LD H,instrument7  : ADD A,(HL) ;;  4
LD H,instrument8  : ADD A,(HL) ;;  4
LD H,instrument9  : ADD A,(HL) ;;  4
LD H,instrument10 : ADD A,(HL) ;;  4
;; ...                         ;;
INC L                          ;;  1
;;                             ;; --
;;                             ;; 41 ;; => Still 23 NOPs free to output the sample with 12.8 kHz or more.

I checked DigiTracker, Protracker, and Arkos Tracker. The inner loops are optimized to play back three channels with frequency and volume effects by making perfect use of the processor registers. With this technique there is a limit to three channels (what is already tremendous for the CPC). More channels can only be reached by lowering the playback frequency.

The question is: Can a different kind of sampled music be created with more channels, but less effects?
Does it has any impact on sound quality that there are no interpolation artifacts (because there is no interpolation)?

I still have to check how Orion Prime and Imperial Mahjong create the music output. Does anyone know?
#5
A bug in the firmeware ROM?
#6
avatar_GUNHED
Programming / Re: Multi-channel sample playb...
Last post by GUNHED - Today at 17:03
Look how @Prodatron did it with his Digitracker, the Source Code is available on his homepage (iirc), he uses three channels too. 

In brief, use three channels of 7 bits ADD them up, but keep an eye on Overflow (Carry flag).
#7
avatar_GUNHED
Games / Re: Svellas
Last post by GUNHED - Today at 16:46
Great Game! Thanks for the links! :)
But careful with the media fire links, better have protecton against malware.
#8
avatar_GUNHED
Programming / Re: are there any rotate udg r...
Last post by GUNHED - Today at 16:41
In one of the German Computer Magazine CPC Schneider/Amstrad International, it was one of the spiall issues (100 pages content or so) they had an RSX extension being able to do such things and much more. 
#9
avatar_GUNHED
Classifieds / Re: Latest on ebay
Last post by GUNHED - Today at 16:34
Quote from: Prodatron on Yesterday at 20:02
Quote from: GUNHED on Yesterday at 15:04WoW!

Be quick!
I think that is, what @norecess464 doesn't like. Posting Ebay links to own stuff, while using clickbait-words like "wow" and "be quick"  :D
But, nice that it has been sold for that price!
Thanks, and some of the money (if not all) will be used for CPC related stuff anyway.  :)
#10
avatar_SpDizzy
Programming / WinAPE Interrupt Control Statu...
Last post by SpDizzy - Today at 16:21
Hi folks, just a quick question, please.

WinAPE on his Registers Window has an Interrupt Control Status Register 'ICSR'.
Bit 7 on that register indicates that an interrupt has occurred and has not yet been acknowledged.
Is there any way to check this internal register bit via breakpoints window?

You cannot view this attachment.

Also working with Arnold Emulator, so I will like to extend this question to Kevin @arnoldemu about his great emulator. 

Thanks so much for support.
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