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Z88DK

1,779 bytes added, 10:16, 26 January 2022
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The libraries supplied with z88dk are designed to be as generic as possible, indeed it is possible to port to a new machine simply by supplying two library routines and some startup code. It is hoped that one day z88dk will support as many z80 based machines as there is information available and sufficient interest in.
Warning : you would really install a recent version like the nightly build to enjoy of the last improvement for CPC.
[[Image:Chessboard.png|300px|thumb|right|Chessboard using z88dk graphics library]]
== Supported Targets ==
Binary releases are available for Amiga, Solaris and Win32. Win16/MSDOS needs to be rolled by the user. On BSD machines, GNU make should be used instead of the native make program.
== Libraries for the CPC Usage ==
Here is world.c from the z88dk console examples: <pre>/* * Hello World */ #include <stdio.h> main(){ printf("Hello world!\n");}</pre> Compile this example with: zcc +cpc -create-app -make-app -O3 -unsigned -o out.bin world.c -lndos -zorg=16384 If you get an error message during compilation ("File open/read error"), make sure the <tt>Z80_OZFILES</tt> environment variable is set correctly, see [http://www.amstradz88dk.esorg/programacionwiki/cpcrslib_engdoku.htm CPCRSlib by Artaburuphp?id=installation#z80_ozfiles]. [[File:Z88dk hw.png|thumb|256px|''Hello world'' example]] The resulting binary can be run from BASIC with:  memory &3fff load "out.cpc",&4000 call &4000 Another more specific example:  <pre>#include <stdio.h>#include <cpc.h> int main(void) { int model; char * model_name;  model = cpc_model() ; switch (model) { case 0: model_name = "464"; break;  case 1: model_name = "664"; break;  case 2: model_name = "6128"; break;  default: model_name = "unknown"; }  printf("model=%s\n",model_name); return 0 ;}</pre> graphics library examples : [[Image:Moivre.png|300px|thumb|right]] <pre>#include <graphics.h> main(){ int i,x1,y1,x2,y2; clg();  for ( i=0;i<11;i++) { y1 = 200 - 20 * i ; x2 = 50 + 20 * i ; draw(50,y1,x2,0); }}</pre>  must-read topic on z88dk wiki :* [http://sourceforgewww.netz88dk.org/projectswiki/crocolibdoku.php?id=platform:amstradcpc Amstrad CPC]* [http:/ /www.z88dk.org/wiki/doku.php?id=usage:stackframe stackframe] == Libraries for the CPC == *[[CPCRSlib]]* Crocolib by Arnaudstorq](no link exists anymore)
== Released Software ==
* [[Magical drop]] (game)
* [[PHAT]] (demo)
* [[Nanako in Classic Japanese Monster Castle v.2]] (game)
* [[Phantomas Tales #1: Marsport]] (game)
* [[Nanako Descends To Hell]] (game)
* [[Platformer Medley Block #1]] (game)
== Weblinks ==
* [http://z88dk.sourceforge.net/platforms.html Machine support page]
* [http://z88dk.sourceforge.net/screenshots.html Screenshots on different machines]
* [http://www.octoate.de/joomlawp/articles/german/entwickeln-mit-z88dk/index.php?option=com_content&task=view&id=17&Itemid=36 Tutorial on how to develop with Z88dk for the CPC ] (in German)]* [http://wwwespsoft.amstrad.es/programacion/c/index.php ?page_id=257 CPC Sprite library for z88dk]
[[Category:C]] [[Category:GSX]] [[Category:Programming_software]] [[Category:CrossDev]]
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