[[File:mimosquest.jpg|thumbnail|right|Game]][[File:CartridgeBoxMimo.jpg|thumbnail|right|Cartridge box art]]
'''''Mimo's Quest''''' is an adventure game for the Amstrad CPC range of computers. Mimo has wandered away from his island home and gotten lost, and the player must guide him through strange lands and undertake various quests in order for him to find his way back again.
Mimo's Quest is written by Chris Perver in Z80 assembly using the WinAPE CPC emulator as an assemblerand RASM/Notepad++. The game is currently in an unfinished state, awaiting the development of a proper story line, quests and sound effects, though although the game world itself and quest and inventory management system is functioning properly. The game is made in the style of Zelda, with lands to explore, characters to talk to, quests to fulfil and items to collect. The author also drew inspiration for the game world from reading of the Oliver Twins and their efforts to create a pseudorandomly generated world game called Excalibar.
The source code for Mimo's Quest has been made available on the author's website (https://www.evenmoremimosquest.co.ukcom/mimosquest.htm) for those who wish to learn Z80 programming on the Amstrad or see how a game is written. A disk version is currently available to download, and a tape version with inlay card will follow once the game is complete. A cartridge version for plus machines is also currently under development.
== Loading the game ==
== Keys ==
Joystick only supported at the moment<br>
Button 1 - Fire weapon<br>
Button 2 - Show menu<br>
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Keys can be redefined to suit the player.<br>
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Items are activated using the inventory menu. Select the inventory menu, use up and down to select an item, and press fire. An asterisk will appear beside an activated item. Local and world maps must be activated before they will appear on the screen. Bow, axe and pickaxe items also need to be activated in order to be used by the player.
The cartridge version of Mimo's Quest uses some of the features of the ASIC in the plus machines. The larger colour palette enables a gradual fade from daylight to dusk as day changes to night. The extra space on the cartridge will eventually allow the creation extra tile sets and sprite sets for the different zones, and possibly expand the quests and vocabulary of the NPCs.
[[Category:Games]] [[Category:Games 2020]] [[Category:Adventure]]