*Sorry for this one, but the subject can be quite interesting...
but I admit i'm not good in Codes so if peoples could improve this ?
[[MacDeath]]
*True it is interesting. I've tried do the same kind of multiplexing that can be seen on the c64, but so far it wasn't as successful as I hoped. [[Arnoldemu]]
*Yes...it cannot be done as on a C64, because to change the data of a Hard Sprite take fare longer for the Amsttrad.
Yet it can be well used on multi level Plateforms(if few animations, as in a Mario-like game) or Shooters (most animations use only 2-3 frames... so with only 2-3 sprites slots you can get a full vertical/diagonal wave of enemies.
Strange but possible.
As a result, only 3 Hard Sprite slots can be used to cover a good part of the screenwith animated sprites... To mix this can then be used in Dragoninja, Robocop or shinoby like games...yet you easily come out of Sprites Slots (only 16...and a good human sprite takes easily 2 Sprites...But as most levels are one multiple levels/stairs (platforms?)...Warum nicht ?
[[MacDeath]]