Difference between revisions of "Deflektor"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
(Developpers)
(Amstrad Version)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
A good and original reflexion and reflexes game released by [[Gremlin Graphics]] in 1987.
+
A puzzle game released by [[Gremlin Graphics]] in 1987.
 
+
It uses Mode1, yet includes rasters to display more than 4 colours (actually 6 colours...).
+
 
+
  
 
==Wikipedia's article==
 
==Wikipedia's article==
Line 10: Line 7:
 
==Amstrad Version==
 
==Amstrad Version==
  
While being in Mode1, enabling the port form ZX Spectrum's graphics, the game manage to counter the "few colours" feeling by displaying a raster colour change, with 6 simultaneous colours in-game screens.
+
The Amstrad version is in Mode 1. It uses interrupts to increase the number of colours on screen.
  
Also the inks are often changed from one level to another, giving another varied feeling (as in Head over Heels per example).
+
The top part uses one set of 4 colours, the status bar at the bottom uses another set of 4 colours increasing the number of on-screen colours from 4 to 6.
  
Compaired to Spectrum version, the lack of colour clashes is perhaps fine better than having actually more colours displayed on screen, yet those were actually well managed for a spectrum game. But the HUD is more detailed on CPC.
+
Clearly it is a [[Speccy Port]] in some way but done really well. It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the normal 256 width for Speccy ports.  
  
 +
In addition the inks are often changed from one level to another giving a varied feeling (as in Head over Heels for example).
  
Compaired to C64 version, the square pixels enble fine graphics well adapted for the gameplay, as the graphic are made of square and round or diagonal geometric shapes.
+
Compared to Spectrum version it lacks colour clash, uses the Amstrad's wider screen better (although the play area is the same as the Spectrum) and has a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise.  
  
 +
The Amstrad music was composed by Ben Daglish and is a classic amongst the pieces composed by this man.
  
Music was composed by Ben Daglish and is a classic amongst the classic pieces of the man.
+
The C64 version used its lower resolution which is comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the graphics are made of square and round or diagonal geometric shapes.
 +
 
 +
Both Amstrad and C64 had good music.
 +
 
 +
The tape version has an interesting loader. While the game is loaded we are shown a title screen AND instructions of how to play are also shown, but these are updated as it loads. It gives a nice experience to the loading.
  
 
==Developers==
 
==Developers==
Line 48: Line 51:
 
The 60 levels on speccy, courtesy of maps.speccy.cz  
 
The 60 levels on speccy, courtesy of maps.speccy.cz  
  
Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game.
+
Level 60 doesn't have any mirrors. All the blocks make the laser fire in a random direction, so you just sit and wait until all blobs are destroyed and it hits the target.
 
+
Also you may notice that the Level 60 is a joke : the player can absolutly no interfere with the level as it features no mirrors.
+
 
+
Otherwise, the graphics are identical pixel-wise.
+
 
+
 
+
The C64 port used its Mode0 like mode, so 16 colours and wide pixels (2x1). But Square pixels are perhaps better fur such a game concept.
+
  
 
==Videos==
 
==Videos==

Latest revision as of 08:40, 26 October 2012

A puzzle game released by Gremlin Graphics in 1987.

Wikipedia's article

Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the mines of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. The game was followed by a sequel in 1989 called Mindbender.

Amstrad Version

The Amstrad version is in Mode 1. It uses interrupts to increase the number of colours on screen.

The top part uses one set of 4 colours, the status bar at the bottom uses another set of 4 colours increasing the number of on-screen colours from 4 to 6.

Clearly it is a Speccy Port in some way but done really well. It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the normal 256 width for Speccy ports.

In addition the inks are often changed from one level to another giving a varied feeling (as in Head over Heels for example).

Compared to Spectrum version it lacks colour clash, uses the Amstrad's wider screen better (although the play area is the same as the Spectrum) and has a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise.

The Amstrad music was composed by Ben Daglish and is a classic amongst the pieces composed by this man.

The C64 version used its lower resolution which is comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the graphics are made of square and round or diagonal geometric shapes.

Both Amstrad and C64 had good music.

The tape version has an interesting loader. While the game is loaded we are shown a title screen AND instructions of how to play are also shown, but these are updated as it loads. It gives a nice experience to the loading.

Developers

Written by : Costa PANAYI

Music : Ben DAGLISH

Edited by : Gremlin Graphics Software

Distributed in spain by : Erbe Software

Developpment : Vortex Software

Miscellanous

This games include 60 levels.

Modern remakes have been done.

Deflector1.pngDeflector2.png

The CPC version

Deflektor 60 levels.png

The 60 levels on speccy, courtesy of maps.speccy.cz

Level 60 doesn't have any mirrors. All the blocks make the laser fire in a random direction, so you just sit and wait until all blobs are destroyed and it hits the target.

Videos

{{#ev:youtube|qQfKH22__74|300}} Amstrad CPC Deflektor Tape Loader

"One of the few loaders that shows something other than raster bars or even worst, nothing! " courtesy of Asicys

{{#ev:youtube|DCPv2F4shug|300}} A chiptune-inspired live performance of the Deflektor's music.

Links