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- ...oth double buffering (by switching between say #4000 and #C000) and coarse scrolling (#C002, #C004 ... #C7FE). ...TB</i> (<i>Mission Genocide</i>). It does pixel accurate vertical hardware scrolling. This is achieved by a combination of modifying the above screen base regis5 KB (794 words) - 05:05, 25 May 2014
- #REDIRECT [[Programming:Hardware scrolling]]44 B (4 words) - 22:57, 13 July 2006
- Drawing sprites on a hardware scrolling screen can often be slower, because of the way the CPC hardware "wraps" the2 KB (262 words) - 08:50, 30 October 2006
- ;; This example demonstrates hardware scrolling using the CRTC. ;; on the standard CPC hardware. If you want pixel scrolling using the hardware,6 KB (877 words) - 16:42, 13 March 2007
- ;; display a message (so we can see how the screen is scrolling; by the movement5 KB (745 words) - 16:42, 13 March 2007
Page text matches
- ...oth double buffering (by switching between say #4000 and #C000) and coarse scrolling (#C002, #C004 ... #C7FE). ...TB</i> (<i>Mission Genocide</i>). It does pixel accurate vertical hardware scrolling. This is achieved by a combination of modifying the above screen base regis5 KB (794 words) - 05:05, 25 May 2014
- ...h the content was exactly the same, the code was improved by boasting 50Hz scrolling rather than 25Hz.3 KB (407 words) - 19:10, 23 March 2015
- ...ardware sprites. Splitting the display into two separate windows and pixel scrolling both became full supported hardware features although both were possible on14 KB (2,051 words) - 07:00, 8 July 2024
- .../index.php?page=detail&num=2119 Super Cauldron] Smooth CRTC R3/R5 hardware scrolling ...he Bests] [https://www.cpc-power.com/index.php?page=detail&num=15298 Still Scrolling] [https://www.cpc-power.com/index.php?page=detail&num=9097 River Scroll] [h98 KB (13,719 words) - 19:22, 21 September 2024
- *[[Programming:Hardware scrolling|Hardware Scrolling]] by [[User:Executioner|Executioner]] *[[Programming:Hardware scrolling 2|Hardware Scrolling 2]]12 KB (1,722 words) - 14:55, 28 October 2023
- #REDIRECT [[Programming:Hardware scrolling]]44 B (4 words) - 22:57, 13 July 2006
- * Parallax scrolling2 KB (290 words) - 15:35, 14 April 2020
- ...r instant program loading, DMA for the [[AY]] soundchip, enhanced hardware scrolling, programmable interrupts, 16 hardware zoomable sprites (not vectorized) wit12 KB (1,923 words) - 08:08, 6 August 2024
- ...u can also access all memory mapped I/O (hardware sprites, DMA-sound, soft scrolling etc.). *[[Burnin Wheels]] (Soft scrolling car racing game)29 KB (4,579 words) - 12:28, 8 February 2024
- *Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally or vertically.2 KB (312 words) - 09:42, 28 October 2023
- ...djust||xxx00000||0||Measured in scanlines, can be used for smooth vertical scrolling on CPC. ...|00000000||0||Allows you to offset the start of screen memory for hardware scrolling, and if using memory from address &0000 with the firmware.32 KB (5,149 words) - 16:59, 19 September 2024
- ...ferent resolutions (although with the same pixel density) and smooth pixel scrolling.13 KB (2,116 words) - 08:58, 13 February 2023
- 4. Scrolling the Screen1 KB (166 words) - 13:24, 15 December 2010
- 6.6.4 Scrolling 6.6.5 Scrolling von Bildschirmteilen4 KB (358 words) - 07:13, 5 January 2019
- ...ine collection) on the left side. You then can put articles like 'Hardware scrolling' in this categories... --[[User:Octoate|Octoate]] 15:14, 3 July 2006 (CDT)16 KB (2,705 words) - 22:07, 16 December 2010
- ...good user interface, this forced the use of software rather than hardware scrolling, making the interface unusable for terminal emulation at any speed above 247 KB (1,146 words) - 07:43, 11 April 2019
- SCROLL Scroll the layout (if scrolling on) SCROLL OFF Turn automatic scrolling off12 KB (1,753 words) - 11:51, 25 August 2019
- ...for the greatest number of balls animated on a background, with music and scrolling text, all at 50 frames per second. The new record is 42 balls. Congratulati561 B (88 words) - 19:16, 11 September 2006
- * Game uses rupture technique to split the screen into a scrolling area and a static status panel area * Game uses CRTC R5 for smoother vertical scrolling3 KB (495 words) - 23:34, 5 May 2018
- ...en containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.3 KB (456 words) - 03:34, 26 November 2007