User contributions
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- 08:04, 12 December 2012 (diff | hist) . . (+229) . . BrunWord (→Technical)
- 08:01, 12 December 2012 (diff | hist) . . (+7) . . BrunWord (→Technical)
- 08:00, 12 December 2012 (diff | hist) . . (+704) . . BrunWord (→Technical)
- 05:43, 12 December 2012 (diff | hist) . . (+67) . . Arnold V Specs Revised
- 05:41, 12 December 2012 (diff | hist) . . (+273) . . Arkos Tracker
- 07:53, 11 December 2012 (diff | hist) . . (+136) . . Arkos Tracker
- 07:30, 11 December 2012 (diff | hist) . . (+298) . . Arkos Tracker
- 11:14, 7 December 2012 (diff | hist) . . (+242) . . N Arkos Tracker (Created page with "Arkos Tracker is a music composing tool that runs on a PC, but which can be used to create tunes for Amstrad, MSX and Spectrum. [[http://www.julien-nevo.com/arkos/ Arkos Home...")
- 11:09, 7 December 2012 (diff | hist) . . (+37) . . Applications (→Music Software)
- 11:08, 7 December 2012 (diff | hist) . . (+20) . . Arkos (→Tools)
- 07:12, 7 December 2012 (diff | hist) . . (+895) . . Arnold V Specs Revised (→Floppy disc data separator)
- 07:34, 6 December 2012 (diff | hist) . . (-11) . . Technical information about Locomotive BASIC (→BASIC tokens)
- 07:33, 6 December 2012 (diff | hist) . . (-12) . . Technical information about Locomotive BASIC (→BASIC tokens)
- 06:21, 6 December 2012 (diff | hist) . . (-1) . . Technical information about Locomotive BASIC (→BASIC tokens)
- 06:19, 6 December 2012 (diff | hist) . . (+629) . . Technical information about Locomotive BASIC (→BASIC tokens)
- 12:27, 3 December 2012 (diff | hist) . . (+144) . . Programming methods used in games (→Sampled Sound)
- 12:24, 3 December 2012 (diff | hist) . . (+155) . . Programming methods used in games
- 09:34, 3 December 2012 (diff | hist) . . (-1) . . Programming methods used in games (→Hardware Scrolling)
- 09:31, 3 December 2012 (diff | hist) . . (-1) . . Programming methods used in games (→Hardware Scrolling)
- 09:31, 3 December 2012 (diff | hist) . . (+48) . . Programming methods used in games (→Hardware Scrolling)
- 05:16, 3 December 2012 (diff | hist) . . (-28) . . KC Compact
- 05:15, 3 December 2012 (diff | hist) . . (+13) . . KC Compact
- 12:22, 22 November 2012 (diff | hist) . . (+52) . . TommyGun (→Weblinks)
- 09:16, 22 November 2012 (diff | hist) . . (+129) . . The Rocky Horror Show (→Links)
- 09:51, 21 November 2012 (diff | hist) . . (-6) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 07:37, 21 November 2012 (diff | hist) . . (+302) . . Ghosts 'n' Goblins (→Screenshots)
- 09:12, 20 November 2012 (diff | hist) . . (+38) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 09:11, 20 November 2012 (diff | hist) . . (+40) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 09:10, 20 November 2012 (diff | hist) . . (-14) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 09:10, 20 November 2012 (diff | hist) . . (+5) . . Burnin' Rubber (→Cartridge)
- 09:10, 20 November 2012 (diff | hist) . . (+444) . . Burnin' Rubber (→Pictures)
- 10:04, 16 November 2012 (diff | hist) . . (+57) . . Programming methods used in games (→Hardware Scrolling)
- 10:03, 16 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Hardware Scrolling)
- 10:03, 16 November 2012 (diff | hist) . . (0) . . Programming methods used in games (→Rupture (or splitscreen))
- 10:03, 16 November 2012 (diff | hist) . . (+31) . . Programming methods used in games (→Rupture (or splitscreen))
- 10:02, 16 November 2012 (diff | hist) . . (+51) . . Programming methods used in games (→Hardware Scrolling)
- 09:51, 16 November 2012 (diff | hist) . . (+1,121) . . Programming methods used in games (→Hardware Scrolling)
- 09:30, 16 November 2012 (diff | hist) . . (+6) . . Programming methods used in games (→Hardware Scrolling)
- 09:31, 14 November 2012 (diff | hist) . . (+42) . . Programming methods used in games (→Software Scrolling)
- 09:30, 14 November 2012 (diff | hist) . . (+313) . . Programming methods used in games (→Scrolling)
- 10:19, 13 November 2012 (diff | hist) . . (+64) . . Programming methods used in games (→Hardware Scrolling)
- 06:05, 13 November 2012 (diff | hist) . . (+940) . . Programming methods used in games (→Hardware Double Buffer)
- 06:02, 13 November 2012 (diff | hist) . . (+2) . . Programming methods used in games (→Hardware Scrolling)
- 06:02, 13 November 2012 (diff | hist) . . (+2) . . Programming methods used in games (→Software Scrolling)
- 06:01, 13 November 2012 (diff | hist) . . (+24) . . Programming methods used in games (→Rasters)
- 06:00, 13 November 2012 (diff | hist) . . (+254) . . Programming methods used in games
- 13:54, 9 November 2012 (diff | hist) . . (+74) . . Programming methods used in games (→Hardware Scrolling)
- 13:53, 9 November 2012 (diff | hist) . . (+80) . . Programming methods used in games (→Hardware Scrolling)
- 13:52, 9 November 2012 (diff | hist) . . (+76) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:52, 9 November 2012 (diff | hist) . . (+1) . . Programming methods used in games (→Rupture (or splitscreen))
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