Difference between revisions of "The Amazing Amstrad Omnibus"

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|Title:|| The Amazing Amstrad Omnibus
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|Title:|| '''The Amazing Amstrad Omnibus'''
 
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|Authors:|| Martin Fairbanks
 
|Authors:|| Martin Fairbanks
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<pre>
 
<pre>
1. The Amstrad Graphics Companion
 
2. The Amstrad Disc Companion
 
3. Exploring Artificial Intelligence
 
4. Logo-K
 
5. Entertainment
 
6. Creating Adventures
 
7. Structures Programming
 
8. Utility and Practical Programs
 
9. Crackers and Corkers
 
  
Appendices
+
1. The Amstrad Graphics Companion.
 +
2. The Amstrad Disc Companion.
 +
3. Exploring Artificial Intelligence.
 +
4. Logo-K.
 +
5. Entertainment.
 +
6. Creating Adventures.
 +
7. Structures Programming.
 +
8. Utility and Practical Programs.
 +
9. Crackers and Corkers.
 +
 
 +
Appendices.
 +
 
 
</pre>
 
</pre>
  
[[Category:Books]]
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[[Category:Books]] [[Category:Book cover]]

Revision as of 16:42, 30 June 2010

Frontpage


This book covers many aspects of computing.. General structured programing, basic usage of CP/M, Artificial Intelligence(various games) and the firmware


Information

Title: The Amazing Amstrad Omnibus
Authors: Martin Fairbanks
Publiser: Interface Publications
Year: 1985
Pages: 415
ISBN: 0-907563-82-1

Contents


1. The Amstrad Graphics Companion.
2. The Amstrad Disc Companion.
3. Exploring Artificial Intelligence.
4. Logo-K.
5. Entertainment.
6. Creating Adventures.
7. Structures Programming.
8. Utility and Practical Programs.
9. Crackers and Corkers.

Appendices.