Comments for Danger Mouse : Making Whoopee by Creative Sparks - Amstrad CPC/GX4000
Synopsis:
Danger Mouse is in the middle of a well-earned holiday - he has taken a little Cottage Cheese in the Cheddar Gorge and is thoroughly enjoying the rest. However, something has been grating on his mind, all is not well; and his suspicions are confirmed when a knock at the door announces the arrival of a telegram from Colonel K, Head of Security.
It's bad news all right; Colonel K has just got wind of Greenback's latest scheme. Penfold has been kidnapped by Baron Greenback and is being held captive. According to intelligence reports, Greenback is masterminding the greatest threat yet to the safety of the world. Right at this moment the Baron and his henchmen are busy manufacturing enough whoopee cushions to cover every seat in the U.N., thus causing so much chaos at the next meeting that Greenback can achieve his dream of world domination.
"Oh No!", groans Danger Mouse, "After Double Trouble, this looks like Bubble Trouble!". The Baron's factory is located in Chicago, the windy city.
In addition, the dastardly toad has built secret gas manufacturing plants and a number of electricity stations throughout the city. Single-handed, Danger Mouse must shut down these plants, then discover the secret location of the whoopee cushion factory. Once there, he must get hold of a Pointed Imploding Needle (P.I.N.), to puncture the cushions before they are shipped to the U.N., and, of course, rescue poor old Penfold.
Will Danger Mouse deflate the inflated, or will the U.N. end up in a raspberry surprise?
Will Danger Mouse save the seat of power, or will it blow up in his face ?
Could this be the next re-make of "Gone with the Wind" ?
Play "Making Whoopee" and find out!
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