Author Topic: New game: Magica  (Read 6616 times)

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Offline reidrac

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New game: Magica
« on: 21:35, 04 November 16 »
20908-0

20910-1

I've released Magica, a new arcade game for the Amstrad CPC (64k!).

You can download the game (CDT & DSK) from: https://www.usebox.net/jjm/magica/

This game had a development thread here: http://www.cpcwiki.eu/forum/programming/magica-(development)/

This game may have a physical release. I'll update you all when I have further info about this.

Enjoy!

Latest version is 1.0.2 (2016-11-05, released earlier than planned!).
« Last Edit: 22:28, 05 November 16 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline VincentGR

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Re: New game: Magica
« Reply #1 on: 21:41, 04 November 16 »
This is amazing.
 Thank you.
« Last Edit: 00:00, 05 November 16 by VincentGR »
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Offline beb

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Re: New game: Magica
« Reply #2 on: 22:14, 04 November 16 »
...with a really nice and funny presentation screen.
>> Oldskool Rules // Asic Suxx <<

Offline reidrac

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Re: New game: Magica
« Reply #3 on: 00:06, 05 November 16 »
I've updated the game to the version 1.0.1 (check the PDF, it says the version).

It fixes a tiny bug when you're dying and as part of the dying animation you happen to touch the exit door. After the fix, you're dead. Previously it was showing the dying sprite but you exit the level.
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline alex76gr

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Re: New game: Magica
« Reply #4 on: 09:52, 05 November 16 »
Beautiful game!
Many thanks and well done for your great work. :)
I still believe that i got my myopia from the green GT-65 monitor, but i can't prove it! :)

Offline gerald

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Re: New game: Magica
« Reply #5 on: 10:07, 05 November 16 »
I've updated the game to the version 1.0.1 (check the PDF, it says the version).

It fixes a tiny bug when you're dying and as part of the dying animation you happen to touch the exit door. After the fix, you're dead. Previously it was showing the dying sprite but you exit the level.
Can we dream of a v1.0.2 with P for pause in addition of H for hold ? That would make it compatible with the GX4000 ;)

Offline reidrac

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Re: New game: Magica
« Reply #6 on: 10:10, 05 November 16 »
Can we dream of a v1.0.2 with P for pause in addition of H for hold ? That would make it compatible with the GX4000 ;)

As default? I see, because you can't redefine :)

Yes, could do. In fact, I could make a special edition for the GX4000. I think the game would play better using fire 2 for jump instead of up.

What do you think? Would that work?
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline gerald

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Re: New game: Magica
« Reply #7 on: 12:24, 05 November 16 »
As default? I see, because you can't redefine :)
Indeed !

Yes, could do. In fact, I could make a special edition for the GX4000. I think the game would play better using fire 2 for jump instead of up.

What do you think? Would that work?
To be honnest I feel OK with the current key mapping (UP to jump), but others make like using fire 2.
If you can easily map both key to the same action, why not.

However having one unified version that works on all CPC is nicer  :)

Offline reidrac

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Re: New game: Magica
« Reply #8 on: 12:49, 05 November 16 »
Indeed !
To be honnest I feel OK with the current key mapping (UP to jump), but others make like using fire 2.
If you can easily map both key to the same action, why not.

However having one unified version that works on all CPC is nicer  :)

I didn't like the idea of 2nd fire button to jump *and* up; I don't think it would work fine with a joystick. I don't mind making a GX4000 specific version; there are few things that don't make sense without keyboard.
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline Neil79

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