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I've updated the game to the version 1.0.1 (check the PDF, it says the version).It fixes a tiny bug when you're dying and as part of the dying animation you happen to touch the exit door. After the fix, you're dead. Previously it was showing the dying sprite but you exit the level.
Can we dream of a v1.0.2 with P for pause in addition of H for hold ? That would make it compatible with the GX4000
As default? I see, because you can't redefine
Yes, could do. In fact, I could make a special edition for the GX4000. I think the game would play better using fire 2 for jump instead of up.What do you think? Would that work?
Indeed !To be honnest I feel OK with the current key mapping (UP to jump), but others make like using fire 2.If you can easily map both key to the same action, why not.However having one unified version that works on all CPC is nicer
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