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8BP

24 bytes added, 10:56, 24 June 2018
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* 32 sprites with clipping, overwrite, ordering and colision detection.
* sprite/image flipping
* animation sequences, and macrosequences. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vx
* multi-directional scroll (based in command MAP2SP)
* allows in-game music based on WYZtracker 2.0.1.0 tool (commands MUSIC and MUSICOFF)
* layout ( which is a kind of "tile map"), with colision detection.
* only takes 7.5KB7KB, leaving 24.5KB for BASIC programs. 8BP reserves 8KB for sprites and 1.3KB 4KB for music, but your BASIC program can have up to 24.5KB length
* STARS command for sand effects, rain, snow and stars planes.
* commands for move N sprites at the same time (such as MOVERALL, AUTOALL, ROUTEALL...)
* Pseudo 3D capability for "pole position" style games (racing games, tanks, etc)
8BP is always under development, but new versions always are backward compatible. Current version is V32V33
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