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Starstrike II

3,659 bytes added, 10:52, 29 October 2009
Created page with '[[Image:Starstrike II Cover.jpg|thumb|175px|Cover]] [[Image:Starstrike II Screen.png|thumb|175px|Screenshot]] {|{{Prettytable|width: 700px; font-size: 2em;}} |Title:|| '''Stars…'
[[Image:Starstrike II Cover.jpg|thumb|175px|Cover]]
[[Image:Starstrike II Screen.png|thumb|175px|Screenshot]]
{|{{Prettytable|width: 700px; font-size: 2em;}}
|Title:|| '''Starstrike II'''
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|Company:|| [[Firebird]]
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|Type:|| Shoot-em-up (3D)
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|Year:|| 1986
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|No of Players:|| 1
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|Language:|| English
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== Plot ==

'''Starstrike II by Realtime Games (Ian Oliver & Greame Baird)'''

The Outsiders have been driven from Federation space by the Starstrike series of starfighters. Now, Federation Command is launching an all-out offensive on the Outsiders' home planetary systems with the next generation of Starstrike ships.

You must neutralise all of the Outsiders' planets to allow the Federation's forces to take control.

== Overview ==

Having taken their 'inspiration' for the original 3D Starstrike from the arcade cabinet 'Star Wars' the natural assumption for the follow-up was that a facsimilie of 'The Empire Strikes Back' was on the cards... how wrong those assumptions were!

Starstrike II built on the playability of the original but vastly improved the depth and variety of gameplay as well as improving on the graphics to create a sequel that truly excelled over it's already pretty good predecessor.

Starstrike II was an innovative title that paved the way for Realtime's other 3D games that helped define a genre it has lost some of its shine following the later releases of the more accomplished [[Starglider]] but still plays a good game today.

== Reaction ==

Clearly impressed with the leap from the first game, Starstrike II was honoured with Mastergame status being placed upon it by ''[[Amstrad Action]]''. In his review of the game software editor [[Bob Wade]] said: "The solid 3D graphics are absolutely stunningm combined with demanding, addictive gameplay and terrific variety in the stages and opponents. It's certainly the best action shoot-em-up of the year so far."

''[[Amtix]]'' were cooler towards the game claiming that it was "Not original, but will go down a bundle with arcade freaks." They did conceed that Realtime had "aimed for a different approach with some remarkable graphical content and in this context it works well"


{|{{Prettytable|width: 700px; font-size: 2em;}}
|AA:|| Issue 12 (Sep '86)|| Page 46-47|| 94%
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|Amtix:|| Issue 12 (Oct '86)|| Page 83|| 81%
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|}

== Prequels/Sequels ==

* 1. [[3D Starstrike]] (1985)
* 2. Starstrike II (1986)

== Compilations & Re-Releases ==

*Appeared on [[Starstrike I&II]] from [[Silverbird]] (1987)

== Trivia ==

* Starstrike II was also released on the 48k Spectrum
* This was the first game from [[Realtime Games]] to be published by a third party developer, although their original Spectrum version was self-published.
* Although made a Mastergame by ''[[Amstrad Action]]'' it was the first game to tie scores with a Rave title in the same issue - it pipped [[Thrust]] (also from [[Firebird]]) to the post purely because it had arrived earlier in the month than its budget rival.


== By the Same Author ==

* [[3D Starstrike]] (1985)
* [[Starglider]] (1986)
* [[Starfox]] (1987) (Ian Oliver)

== Resources ==

* [[media:Starstrike II Manual.pdf|Codename Mat II Instuctions (pdf)]]

== Links ==

* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=856 The Amstrad CPC Games Resource]

* [http://www.cpc-power.com/index.php?page=detail&num=2066 CPC game base from CPC Power]

*[http://www.cpcgamereviews.com/s/index16.html Starstrike II review at CPC Games Reviews]

* [http://www.worldofspectrum.org/infoseekid.cgi?id=0004881 Starstrike II at World of Spectrum]




[[Category:Games]] [[Category:Games 1986]] [[Category:Game Manual]]
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