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Speccy Port

523 bytes added, 15:49, 2 November 2009
Ironically, the game manages to display 6 colours in the 4 colours Mode1... Yet the game's area remains completely monocolour (coded in 1 bit) and "colour attributes artefacts" are still present..
 
*Head over heels
[[File:Head Over Heels.png]]
 
On the other hand, this one was the prime exemple of what every speccy port should have been. Even the C64 version was totally like the Speccy version (monocolor game's area) while the Amstrad graphics were perfectly recoloured to use so well the lack of colour attributes. Also as this games didn't need scrollings, the animation was almost as good as in other 8 bit versions, and colour palette often changed inks, to actually get a colourfull feeling all along the game..
[[Category: Games]][[Category:Programming]][[Category:CrossDev]]
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