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Return of the Sisters

205 bytes added, 01:16, 2 January 2010
/* Technicals */
This game uses Overscan in Mode 0. The video RAM is located in the RAM blocks &0000-&3FFF and &C000-&FFFF. Software Crossfire technology brings both screens together. One screen RAM is to be seen on the upper half of the screen, the other screen RAM is shown on the lower half of the screen. Therefore it was necessary to use the interrupt mode 2 of the Z80. The resoluton in Mode 0 is 208(x) * 288(y) using 16 colors. Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally in about one second.
A special 2D / 3D engine is used for 'Tribute to the Sisters...'. In this case it works in 2D mode. In the case of [[Gerelakos|Gerelakos]] it works in 3D mode.
Since the game engine uses software Crossfire technology and two 16 KB screen RAMs, the interrupt Mode 2 and some other special features this game is being developped for [[FutureOS|FutureOS]].
The used Sprites are usually 16 Pixel wide and 24 scan lines high. All 16 pens of Mode 0 and a transparent pen are used for sprites.
Up to now (1.1.2010) the source code of the game is about 189 KB. The used graphic sets and maps contain 240 KB, but there is redundancy. The core program is compressed in only 12 KB, since the game can still run on 128 KB machines.However RAM expansions up to 4 MB are supported. '''Requirements:'''*[[CPC6128]] or 6128[[Plus]] with [[FutureOS]]*A 3.5" or 5.25" drive is strongly recommended*A RAM expansion (up to 4 MB) is recommended too
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