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Pang (cartridge)

824 bytes added, 23:22, 14 July 2017
typo
[[File:Pang 1.png|384px|thumb|right]][[File:Pang 2.png|384px|thumb|right]]
 
A classic CAPCOM arcade game port from OCEAN.
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
 
It is quite faithful to the Arcade.
== Cover ==
No CPC (old) version of this game exists, but clones do exist.
 
[[Zap't'Balls]]
==Video==
Longplay by Novabug{{#ev:youtube|orIiTwUDOh0Y5RcbyUX6_c|340}} Quick Look by Novabug{{#ev:youtube|o611HbDRJz8|340}}
Gameplay Run-through from xyphoe.
{{#ev:youtube|orIiTwUDOh0|340}}
{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}
Longplay from xyphoe too.
{{#ev:youtube|arN0KALRCds|340}}{{#ev:youtube|4JmJoMbh4gU|340}}{{#ev:youtube|LvS3sWWT4to|340}}{{#ev:youtube|PVECvNaFKDs0bck_I-XZv4|340}}
Longplay from xyphoe too== Implementation details and use of Plus hardware== * Mode 0 is used for background and panel* Plus palette is used for the nice colours in the background* Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man* Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)* Plus pixel by pixel hardware scroll is not used.* Some sprites are software sprites (weapons, bird)* Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).
== Links ==
http://www.cpcmania.com/ ( on the games section : GX4000-Games/CPC+ GAMES )Games.htm
[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]
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