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Speccy Port

842 bytes added, 06:41, 14 April 2011
/* Partial code Re-use for Mode0 games */
*Black Tiger : every thing is desperatly failed on this one !
===Partial code Rere-use for Mode0 proper CPC games===
Some CPC games are in mode0 yet the similarities with the speccy version are still obvious.
 
OCEAN was actually a lot into this... but thx to a more professional Graphic treatment (compared to many other british companies) and actually good portage policies (not that always) this produced some of the finest CPC games.
Those games are exemples of Cross-dev done right. They remains quite playable because the CPU don't waste time to decipher 1bpp graphics or get Rasters interrupts.
*Robocop.
*chase Chase HQ.
Some of those games were Mode1 but fully supported the 2bpp re-coding of graphics done right (by a human before, not by the CPU after...) hence got properly coloured Backgrounds.
The problem : those would have needed more thight tight coding because those are big games... *Shadow of the Beast : basically an almost playable Amiga Demo from the start... this just turns into a quite good speccypork on CPC. The "cartoonish border Snakes" are infamous though...*Midnight resistance : some elements such as the "projectiles" sprites (bullets, explosions) are certainly far too big on CPC to get this smooth and fast enough. Also some animations should have skipped a few frames to lighten the thing. But hey, this is quite some exemple of Mode1 looking good...  *Wec le Mans : excellent CPC version. Just slightly slow... Burnin' Rubber is the Plus version of this game, sort of. Anyway, not every thing is bad... Z80 machines shared the same CPU and a good code remains a good code, provided it let enough "space" for heavier Video systems.
*Shadow of the Beast : basically an almost playable Amiga Demo...this is jsut a quite good speccypork on CPC.*Midnight resistance : some elements such Such games as the "projectiles" sprites (bulletsRobocop, explosions) are certainly far too big Batman, chase HQ or Wec Le Mans weren't as fast as on Speccy on CPC to get this smooth and fast enough. but hey, this is quite some exemple of Mode1 looking good..yet the great graphisms and sounds were more than enough to compensate well.
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