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Speccy Port

209 bytes added, 00:04, 29 April 2011
/* Video */
As a result, games like Head over Heals or HeroQuest (isometric) or Shadow of the beast (2D but masked sprites, and parralax scrolling meaning even some masked background tiles...) could easily get the proper recode of Sprites/Tiles in 2bpp for close to no extra RAM used by DATAs..
 
Anyway due to "lazyness", some speccy Ported games still use 1bpp masks on CPC (the same as on speccy...) becauyse such ports had to be done in less than 2-3 weeks by a lone coder with no Grapician extras...
* The Amstrad's screen size and position can be reprogrammed, the Spectrum's screen size and position is fixed. It is possible to program the Amstrad's screen to use the entire monitor display area (at the expensive of approx. 22K of video ram being used).
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