Demo by [[Optimus]] with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly.
<gallery caption="Wolfenstrad screen" >
image:wolfenstrad screen 7.png|
Page at [http://pouet.net/prod.php?which=58887 Pouet.net]