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Stephen Curtis

No change in size, 13:58, 20 October 2013
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* '''[[Nonterraqueous]]''' ([[:Category:Games 1985|1985]], [[Mastertronic]])
* '''[ Soul of a Robot]''' ([[:Category:Games 1985|1985]], [[Mastertronic]])
* '''[[Terra_Cognita}|Terra Cognita]]''', ([[:Category:Games 1987|1987]], [[Codemasters]])
His games garnered very positive reviews though they tend to be quite inaccessible to modern gamers. In his games he often made use of elaborate labyrinths and puzzles. For example - [[Into Oblivion]] had 2500 screens and required intense patience and mapping.