Changes

Isometric 3D

136 bytes added, 17:41, 3 October 2011
/* List of Amstrad "Isometric" and "Oblique" games : */
===='''Isometric examples :'''====
(X and Z axis are oblique/diagonal on screen, Y axis is vertical on screen, diagonal ratio for the X/Z plane is 2x1)
*'''Mode1 :'''
===='''135x135x90 Oblique'''====
(a narrower isometric, rarely seen on Amstrad CPC, diagonal ratio of for the X/Z plane is 1x1, only mostly possible in Mode1 untless unless you use 1x2 Mode0 pixels)
**Frontiers
===various symetric obliques===
those Those can tend to look messy, especially in Mode0. Diagonal ratio for the X/Z plane lead to lines looking less regular/straight. 
**Chicago 90 : the horizontal plane has a X10xY6 diagonal oblique, meaning the lines looks irregular, and and it looks slightly less flattened.
(X and Z axis are both oblique but with different angle = asymetric...)
**Crystal Castles (Diamond Plateaus In Space).
==Pixel Art==
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