Changes

Isometric 3D

470 bytes added, 12:28, 5 October 2011
/* Amstrad Plus */
Concerning the [[Plus| Amstrad Plus]] range, the extra features may be difficult to use in such an environment.
*Hardware sprites :
Due to them being always above the normal bitmap screen. They still can be easily used to add extra visual effects or extra HUD elements, or even to patch some foreground only elements/tiles
*'''Hardware sprites :'''  Due to them being always above the normal bitmap screen. They still can be easily used to add extra visual effects or extra HUD elements, or even to patch some foreground only elements/tiles. Proper isometric can be hard to mix with Hardsprites, but cavalier perspective games may be easier with those. *'''Raster Interrupts : '''
The diagonal graphics are not easy to mix with horizontal rasters interrupts or video Mode changes...
Or in Mode0 games : with a "lot" of existing inks, so more margin to play with those ink changes with no clashes.
*'''Hardwired scrolling : '''
let's say this can also be used to ease horizontal scrolling provided the kind of game actually need it.
*'''Palette : ''' the awesome Plus palette is always a sweet feature to use.   The few real Plus games don't make a great use of parrallel projection. Few examples would be [[World Of Sports ( Cartridge )]] for the BMX part. [[Operation Thunderbolt ( Cartridge )]] perhaps use some cosmetic cavalier perspective for the horizontal scrolling parts but it is more a CPC old game with "refreshed" graphics.
=Shadows=
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