Difference between revisions of "Navy Seals (cartridge)"

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(New page: == Cover == Covers from CPCmania <gallery caption="Navy Seals"> Image:Navy-Seals-Back.jpg|Back Cover Image:Navy-Seals-Front.jpg|Front Cover </gallery> == Manual == == Game == == Lin...)
 
 
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[[File:Navy seal cartridge.png|384px|thumb|right]]
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A game From OCEAN using well the Plus features.
 +
 +
Often considered amongst the best the GX4000/Plus can offer, it's a platform shooter game with an infiltration theme.
 +
 
== Cover ==
 
== Cover ==
  
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Image:Navy-Seals-Back.jpg|Back Cover
 
Image:Navy-Seals-Back.jpg|Back Cover
 
Image:Navy-Seals-Front.jpg|Front Cover
 
Image:Navy-Seals-Front.jpg|Front Cover
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</gallery>
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== Cartridge ==
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<gallery caption="Navy Seals">
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Image:Navy Seals - cara B.jpg|Back Cartridge
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Image:Navy Seals - cara A.jpg|Front Cartridge
  
 
</gallery>
 
</gallery>
  
 
== Manual ==
 
== Manual ==
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 +
You can download in PDF from CPCmania ( See the links ).
  
 
== Game ==
 
== Game ==
 +
 +
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
 +
 +
This game is particulary difficult and well done, looking quite like the 16-bit computers versions.
 +
 +
==video==
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{{#ev:youtube|G5rBW2jF04k|340}}
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{{#ev:youtube|Q7JWr6rM1Qg|340}}
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{{#ev:youtube|KwCZgtYtzxg|340}}
 +
{{#ev:youtube|XCYumnJgRSE|340}}
 +
{{#ev:youtube|Cm2zoUDFHEI|340}}
 +
 +
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Longplays courtesy from Xyphoes.
 +
 +
 +
== Implementation details and use of Plus hardware==
 +
 +
* Mode 0 is used for display
 +
* Plus palette is used
 +
* Plus raster interrupt is used
 +
* Plus sprites are used for man and enemies
 +
* Plus split screen is used (for panel at the bottom)
 +
* Plus soft hardware scroll is used. (The left column is also masked by the border)
 +
* Plus DMA is used (channel 0 is used for sound effects. Each sound effect is defined only by a list of DMA commands. e.g. no CPU driver is used to play them).
 +
* bullets are done with soft sprites
 +
* CRTC Register values are: R0 = 63, R1 = 40, R2 = 46, R3 = 14, R4 = 38, R5 = 0, R6 = 29, R7 = 32
 +
R0,R1,R2,R4,R5 are the normal values used by the system. R3 means a horizontal sync width of 14 chars, but a vertical sync width of 16 lines. R6 is 4 more lines than normal (probably for the panel at the bottom),
 +
R7 is 2 chars more than normal shifting the screen up by 2 char lines, to centralise the display and panel. The effect of the left column being masked is not compensated for.
  
 
== Links ==
 
== Links ==
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[[Category:Games]] [[Category:Cartridges]] [[Category:CPC Plus]]
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[[Category:Games]] [[Category:Cartridges]] [[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]

Latest revision as of 04:51, 8 November 2011

Navy seal cartridge.png

A game From OCEAN using well the Plus features.

Often considered amongst the best the GX4000/Plus can offer, it's a platform shooter game with an infiltration theme.

Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

This game is particulary difficult and well done, looking quite like the 16-bit computers versions.

video

{{#ev:youtube|G5rBW2jF04k|340}} {{#ev:youtube|Q7JWr6rM1Qg|340}} {{#ev:youtube|KwCZgtYtzxg|340}} {{#ev:youtube|XCYumnJgRSE|340}} {{#ev:youtube|Cm2zoUDFHEI|340}}


Longplays courtesy from Xyphoes.


Implementation details and use of Plus hardware

  • Mode 0 is used for display
  • Plus palette is used
  • Plus raster interrupt is used
  • Plus sprites are used for man and enemies
  • Plus split screen is used (for panel at the bottom)
  • Plus soft hardware scroll is used. (The left column is also masked by the border)
  • Plus DMA is used (channel 0 is used for sound effects. Each sound effect is defined only by a list of DMA commands. e.g. no CPU driver is used to play them).
  • bullets are done with soft sprites
  • CRTC Register values are: R0 = 63, R1 = 40, R2 = 46, R3 = 14, R4 = 38, R5 = 0, R6 = 29, R7 = 32

R0,R1,R2,R4,R5 are the normal values used by the system. R3 means a horizontal sync width of 14 chars, but a vertical sync width of 16 lines. R6 is 4 more lines than normal (probably for the panel at the bottom), R7 is 2 chars more than normal shifting the screen up by 2 char lines, to centralise the display and panel. The effect of the left column being masked is not compensated for.

Links

http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )