Difference between revisions of "Software Speech Synthesizers"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
(Software Speech Synthesizers)
(Games using Digitized Speech (Samples))
Line 17: Line 17:
 
Digitized sound means a simple sound recordings (similar to modern .wav files). Unlike allophone based speech synthesizers, this method requires a lot of memory, typically allowing to store only a few words.
 
Digitized sound means a simple sound recordings (similar to modern .wav files). Unlike allophone based speech synthesizers, this method requires a lot of memory, typically allowing to store only a few words.
  
 +
* Chase HQ
 +
* Bad Dudes vs Dragon Ninja
 +
* Super Robin Hood (Codemasters)
 
* [[Ghostbusters]] - 1bit samples (using PSG volume 00h and 0Fh)
 
* [[Ghostbusters]] - 1bit samples (using PSG volume 00h and 0Fh)
 
* Trantor - 4bit samples (using PSG volume 00h through 0Fh)
 
* Trantor - 4bit samples (using PSG volume 00h through 0Fh)

Revision as of 17:23, 27 March 2010

Software Speech Synthesizers

With some clever programming it is possible to program a software Speech Synthesizer with good results.

Speech (Symbos software) Speech! (Superior Software)

Games believed to use Software Speech Synthesizer

Note - This list is very probably incorrect (Ghostbusters was also listed here, which was incorrect, Ghostbusters contains digitized speech, not synthesizing. Same may apply for LastV8 and Robocop, this isn't verified yet though)

Games using Digitized Speech (Samples)

Digitized sound means a simple sound recordings (similar to modern .wav files). Unlike allophone based speech synthesizers, this method requires a lot of memory, typically allowing to store only a few words.

  • Chase HQ
  • Bad Dudes vs Dragon Ninja
  • Super Robin Hood (Codemasters)
  • Ghostbusters - 1bit samples (using PSG volume 00h and 0Fh)
  • Trantor - 4bit samples (using PSG volume 00h through 0Fh)